Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the pawn leaps from G4 to H5 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the knight to F6, and our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from C2 to C3.
With dungeon cunning, Rat brings the knight to G8. With a steady hand, our hero brings the pawn to D4; then rat's pawn advances from C5 to C4.
our hero advances the pawn from E2 to E4, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on D5.
From the dark, Rat pushes the knight to F6. our hero claims the enemy pawn by landing on C6.
Rat answers by moving the pawn from G6 to G5, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the knight to H5.
With a steady hand, our hero brings the pawn to H3, and right after that rat's king advances from G7 to G6. our hero captures the enemy pawn: the pawn leaps from H3 to G4.
Rat sets the pawn on E6, watching every square. our hero captures the knight on H5 and leaves Rat in check.
From the dark, Rat pushes the king to H6, and our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from H6 to G7, while our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to E3; then rat's king advances from H6 to G7.
our hero advances the king from E3 to D4, and right after that rat sets the king on H7, watching every square. our hero captures the enemy pawn: the king leaps from D4 to C4.
From the dark, Rat pushes the king to G7, while our hero's king takes B5, leaving C4 behind. Rat answers by moving the king from G7 to H8.
our hero captures the enemy pawn: the king leaps from B5 to A5.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to A6, and right after that rat's king advances from G7 to F8.
our hero advances the king from A6 to B7; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Rat pushes the king to G8, and our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from G8 to F8, while our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the king to F7. our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from F7 to G7. our hero claims the enemy pawn by landing on C7.
Rat sets the king on H6, watching every square, and without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to H7, while our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from H7 to H6. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to G7. Check: our hero tightens the net by bringing the queen to G8.
Rat's king advances from G7 to H6. And it is checkmate: our hero ends the game on G6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 1 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.