Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on F7.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the pawn from E7 to E5, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to C4; then rat's king advances from E7 to E6. our hero advances the king from E1 to D1, and right after that rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the king to E7, while our hero's king takes C2, leaving C1 behind.
Rat answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from E6 to E7.
our hero advances the pawn from H2 to H4; then rat sets the pawn on E4, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Rat pushes the pawn to E3. our hero captures the enemy pawn: the pawn leaps from D2 to E3.
Rat answers by moving the king from E7 to D6, while our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to G4; then rat's knight advances from D7 to E5. our hero advances the pawn from H4 to H5.
Rat's pawn falls on H5 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G4 to H5.
From the dark, Rat pushes the knight to D7, while our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from E7 to E6, and our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Rat brings the knight to F6. our hero claims the enemy knight by landing on F6.
Rat's king advances from E6 to D7. our hero's pawn crowns on H8 and becomes a queen.
Rat sets the king on D6, watching every square, while without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the king to D7.
our hero's pawn crowns on F8 and becomes a queen.
Rat answers by moving the king from D7 to E6, while our hero slides the queen across the board, from F8 to D8. With dungeon cunning, Rat brings the king to F7.
our hero gives check with the queen on H7.
Rat's king advances from F7 to E6. From G8, our hero's queen forces Rat to defend.
Rat sets the king on E5, watching every square, and without hurry or fear, our hero places the queen on F8. From the dark, Rat pushes the king to E6, while our hero's king takes D3, leaving C2 behind.
Rat answers by moving the king from E6 to E5, and our hero slides the king across the board, from D3 to E3. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the pawn to E5. Rat's king falls on E5 and tears the pawn from our hero.
our hero gives check with the queen on E8.
Rat sets the king on F5, watching every square. our hero claims the enemy pawn by landing on C7.
From the dark, Rat pushes the king to G4, and our hero's queen takes H8, leaving E8 behind. Rat answers by moving the king from G4 to F5, while our hero slides the queen across the board, from C7 to E7.
With dungeon cunning, Rat brings the king to G6. From F7, our hero's queen forces Rat to defend.
A cruel blow: Rat's king captures our hero's queen on F7.
Check: our hero tightens the net by bringing the queen to H7.
Rat sets the king on E6, watching every square, and without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to E5.
From E7, our hero's queen forces Rat to defend.
Rat answers by moving the king from E5 to F5, and our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the pawn to E4, and right after that rat's king advances from G6 to H6. our hero advances the pawn from E4 to E5; then rat sets the king on H5, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to G6. our hero gives check with the queen on E8.
Rat answers by moving the king from G6 to G5, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the queen to D7; then rat's king advances from F6 to G7. our hero's pawn crowns on E8 and becomes a queen.
Rat sets the king on H6, watching every square. our hero captures the pawn on C6 and leaves Rat in check.
From the dark, Rat pushes the king to G7. our hero claims the enemy pawn by landing on C5.
Rat answers by moving the king from G7 to H7, and our hero slides the queen across the board, from C5 to D5. With dungeon cunning, Rat brings the king to H6.
With a steady hand, our hero brings the pawn to C5, and right after that rat's king advances from H6 to H7. our hero advances the pawn from C5 to C6; then rat sets the king on H6, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to G7. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from G7 to H7, while our hero slides the queen across the board, from D5 to D6. With dungeon cunning, Rat brings the king to G7.
And it is checkmate: our hero ends the game on C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 23 s
- Moves
- 105
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 11
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (105 moves) lasted longer than 84% of the games on this floor.