Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the king leaps from E2 to D1 and captures the enemy queen.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero advances the pawn from E2 to E4. Rat's pawn falls on B2 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to F7, while our hero's pawn takes H3, leaving H2 behind.
On B1, Rat promotes and gains a reinforcing queen.
our hero slides the king across the board, from E1 to E2. A cruel blow: Rat's pawn captures our hero's pawn on H3.
our hero claims the enemy pawn by landing on H3.
Rat's queen reaches D1 and threatens our hero's king.
our hero captures the enemy queen: the king leaps from E2 to D1.
Rat sets the pawn on C4, watching every square, while without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to C3.
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Rat answers by moving the king from F7 to G7, while our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the knight to C5.
With a steady hand, our hero brings the pawn to C4; then rat's knight advances from C5 to D3. our hero claims the enemy knight by landing on D3.
Rat sets the king on H7, watching every square, and without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to H6, while our hero's pawn takes A4, leaving A2 behind.
Rat answers by moving the king from H6 to G7, and our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the pawn to D5. Rat's pawn falls on D5 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from C4 to D5.
Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the king to F6.
our hero captures the enemy pawn: the pawn leaps from F5 to G6.
A cruel blow: Rat's king captures our hero's pawn on G6.
From H5, our hero's pawn forces Rat to defend.
Rat's king falls on H5 and tears the pawn from our hero.
With a steady hand, our hero brings the king to E2; then rat's king advances from H5 to G4. our hero advances the king from E2 to E3, and right after that rat sets the king on F5, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to G5, while our hero's king takes E5, leaving D4 behind.
Rat answers by moving the king from G5 to G6, and our hero slides the king across the board, from E5 to D4. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the king to C4, and right after that rat's king advances from G7 to G6. our hero advances the king from C4 to B5; then rat sets the pawn on C5, watching every square.
our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the king to G7, and our hero's king takes B5, leaving C5 behind. Rat answers by moving the king from G7 to H6.
our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the king to B5; then rat's king advances from G5 to G6.
our hero advances the pawn from A4 to A5, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to F8, while our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from F8 to G7.
our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to G6. Check: our hero tightens the net by bringing the queen to E8.
Rat's king advances from G6 to F6. our hero advances the pawn from D5 to D6; then rat sets the king on E5, watching every square.
our hero claims the enemy pawn by landing on E7.
From the dark, Rat pushes the king to D4, and our hero's pawn takes D7, leaving D6 behind. Rat answers by moving the king from D4 to E5.
our hero's pawn crowns on D8 and becomes a queen.
With dungeon cunning, Rat brings the king to F4. From F7, our hero's queen forces Rat to defend.
Rat's king advances from F4 to E5. our hero advances the pawn from E6 to E7, and right after that rat sets the king on E4, watching every square.
And it is checkmate: our hero ends the game on E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 13 s
- Moves
- 83
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 19 / 5
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 70% of the games on this floor.