Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on B8.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's king advances from E8 to D8. our hero advances the pawn from A3 to A4, and right after that rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the bishop on B2. From the dark, Rat pushes the king to E7. our hero claims the enemy pawn by landing on E5.

Rat answers by moving the king from E7 to F7. our hero captures the enemy pawn: the bishop leaps from E5 to C7.

our hero activates Backstab and silently removes a threat from Rat.

With dungeon cunning, Rat brings the knight to B8. our hero claims the enemy knight by landing on B8.

Rat's king advances from F7 to G7; then our hero advances the bishop from B8 to C7. Rat sets the king on G8, watching every square.

our hero claims the enemy pawn by landing on A5.

From the dark, Rat pushes the king to F7. our hero's bishop takes D8, leaving A5 behind, while rat answers by moving the king from F7 to G7.

our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the pawn to G3.

our hero captures the enemy pawn: the pawn leaps from F2 to G3.

Rat's pawn advances from C5 to C4, and right after that our hero advances the pawn from A5 to A6. Rat sets the king on H8, watching every square.

Without hurry or fear, our hero places the pawn on A7, while from the dark, Rat pushes the pawn to C3. our hero claims the enemy pawn by landing on C3.

Rat answers by moving the king from H8 to H7. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the pawn to G5, and right after that with a steady hand, our hero brings the queen to A5. Rat's king advances from H7 to G6.

our hero captures the pawn on G5 and leaves Rat in check.

Rat sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on B6, and from the dark, Rat pushes the king to E8.

our hero's queen takes F4, leaving G5 behind, while rat answers by moving the king from E8 to D7. our hero slides the pawn across the board, from G3 to G4.

With dungeon cunning, Rat brings the king to E6; then with a steady hand, our hero brings the pawn to G5. Rat's king advances from E6 to D5, and right after that our hero advances the pawn from G5 to G6.

Rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on G7, while from the dark, Rat pushes the king to D5.

our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from D5 to C6; then our hero slides the bishop across the board, from B6 to A5. With dungeon cunning, Rat brings the king to D7, and right after that with a steady hand, our hero brings the pawn to H3.

Rat's king advances from D7 to E7; then our hero advances the pawn from H3 to H4. Rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on H5, and from the dark, Rat pushes the king to E7. our hero's pawn takes H6, leaving H5 behind, while rat answers by moving the king from E7 to D7.

our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to C6.

our hero's pawn crowns on H8 and becomes a queen.

Rat's king advances from C6 to D7, and right after that our hero advances the pawn from C3 to C4. Rat sets the king on E7, watching every square.

Check: our hero tightens the net by bringing the bishop to B4.

From the dark, Rat pushes the king to D7. our hero's pawn takes C5, leaving C4 behind, and rat answers by moving the king from D7 to C6.

our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to B7, and right after that with a steady hand, our hero brings the pawn to G5.

Rat's king advances from B7 to A7; then our hero advances the pawn from G5 to G6. Rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the queen on E8, and from the dark, Rat pushes the king to A6. our hero's pawn takes G7, leaving G6 behind, while rat answers by moving the king from A6 to A7.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to A6; then with a steady hand, our hero brings the pawn to E4. Rat's king advances from A6 to A7, and right after that our hero advances the pawn from E4 to E5.

Rat sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on E6, while from the dark, Rat pushes the king to A7.

our hero's queen takes G6, leaving E8 behind, and rat answers by moving the king from A7 to B7. our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Rat brings the king to A7. our hero's pawn crowns on E8 and becomes a queen.

Rat's king advances from A7 to B7; then our hero advances the queen from E8 to F8. Rat sets the king on A7, watching every square.

Without hurry or fear, our hero places the queen on D8, and from the dark, Rat pushes the king to B7. our hero gives check with the pawn on C6.

Rat answers by moving the king from B7 to A7, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to B7.

our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from B7 to A7, and right after that our hero advances the pawn from C2 to C3.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 39 s
Moves
103
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0
Skills used
1

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (103 moves) lasted longer than 83% of the games on this floor.

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