Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's knight lands on E5 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from C5 to C4; then our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Rat brings the pawn to G3.
From F2 to G3, our hero's pawn swallows Rat's pawn.
Rat's king advances from E8 to F8. our hero advances the knight from G1 to F3, while rat sets the knight on E5, watching every square.
From F3 to E5, our hero's knight swallows Rat's knight.
From the dark, Rat pushes the pawn to C5. By taking the pawn on G6, our hero drives Rat into check.
Rat answers by moving the king from F8 to G8, and right after that our hero slides the knight across the board, from G6 to E5. With dungeon cunning, Rat brings the pawn to C6.
A clean strike: our hero's knight topples the pawn on C6.
In that instant, Backstab: one of Rat's pieces vanishes without a trace.
Rat's king advances from G8 to H7. From C6 to A5, our hero's knight swallows Rat's pawn.
Rat sets the king on G6, watching every square. Without hurry or fear, our hero places the knight on C6, and right after that from the dark, Rat pushes the pawn to E6.
our hero's pawn takes A4, leaving A3 behind; then rat answers by moving the king from G6 to F5. our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to G6, and with a steady hand, our hero brings the pawn to A6. Rat's pawn advances from C4 to C3.
A clean strike: our hero's pawn topples the pawn on C3.
Rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on A7; then from the dark, Rat pushes the king to H6.
Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the king from H6 to H7. our hero gives check with the queen on B7.
With dungeon cunning, Rat brings the king to G6, while with a steady hand, our hero brings the queen to C8. Rat's king advances from G6 to F6.
Check: our hero tightens the net by bringing the queen to F8.
Rat sets the king on G5, watching every square. Without hurry or fear, our hero places the queen on E8, and right after that from the dark, Rat pushes the king to H6.
By taking the pawn on E6, our hero drives Rat into check.
Rat answers by moving the king from H6 to G5. Check: our hero tightens the net by bringing the queen to D5.
With dungeon cunning, Rat brings the king to H6, and with a steady hand, our hero brings the knight to E7. Rat's king advances from H6 to H7, while our hero advances the pawn from C3 to C4.
Rat sets the king on H6, watching every square. Without hurry or fear, our hero places the pawn on C5; then from the dark, Rat pushes the king to H7.
our hero's bishop takes D4, leaving B2 behind, and right after that rat answers by moving the king from H7 to H6. From E3, our hero's bishop forces Rat to defend.
With dungeon cunning, Rat brings the king to G7, while with a steady hand, our hero brings the pawn to C6. Rat's king advances from G7 to H8, and our hero advances the pawn from C6 to C7.
Rat sets the king on G7, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to H7. our hero's queen takes E6, leaving D5 behind; then rat answers by moving the king from H7 to G7.
our hero slides the queen across the board, from E6 to F5.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 26 s
- Moves
- 63
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
- Skills used
- 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.