Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the pawn leaps from F4 to E5 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to E3; then rat's pawn advances from D7 to D6.
our hero advances the pawn from E3 to E4, and right after that rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Rat pushes the pawn to E5, while our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from D2 to D4.
With dungeon cunning, Rat brings the knight to A5. our hero claims the enemy pawn by landing on E5.
Rat's king advances from D8 to C8. our hero advances the pawn from E5 to E6; then rat sets the knight on C6, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the knight to E5. our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the king from C8 to B7. our hero claims the enemy knight by landing on E5.
With dungeon cunning, Rat brings the pawn to C4. our hero captures the enemy pawn: the pawn leaps from E5 to D6.
Rat's king advances from B7 to B6. our hero claims the enemy pawn by landing on C7.
Rat sets the king on A5, watching every square. our hero captures the enemy pawn: the queen leaps from E8 to G6.
From the dark, Rat pushes the pawn to C3. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from A5 to B5, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to A5.
With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from A5 to B5. our hero advances the pawn from E6 to E7; then rat sets the king on A5, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 37
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 16% of the games on this floor.