Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from B2 to A1 and captures the enemy queen.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the king to D1, and rat's knight advances from D7 to B8. our hero advances the king from D1 to C1, while rat sets the pawn on A2, watching every square.
Without hurry or fear, our hero places the king on B2. Rat's pawn crowns on A1 and a hostile queen is born.
A clean strike: our hero's king topples the queen on A1.
Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the king across the board, from A1 to A2. With dungeon cunning, Rat brings the pawn to E6.
With a steady hand, our hero brings the king to A3, while rat's pawn advances from G6 to G5. our hero advances the king from A3 to A4, and rat sets the knight on A6, watching every square.
A clean strike: our hero's king topples the pawn on A5.
From the dark, Rat pushes the pawn to G3. From A5 to A6, our hero's king swallows Rat's knight.
Rat answers by moving the king from E8 to E7; then our hero slides the king across the board, from A6 to A5. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to B4, and rat's king advances from F7 to G8. A clean strike: our hero's king topples the pawn on C4.
Rat sets the pawn on G4, watching every square, and right after that without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the pawn to G2; then our hero's king takes E2, leaving D3 behind.
Rat answers by moving the pawn from G4 to G3, and right after that our hero slides the king across the board, from E2 to F3. Rat's pawn crowns on G1 and a hostile knight is born.
A clean strike: our hero's king topples the pawn on G3.
Rat's knight advances from G1 to F3. From G3 to F3, our hero's king swallows Rat's knight.
Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes C4, leaving C2 behind.
Rat answers by moving the king from E8 to E7; then our hero slides the king across the board, from E4 to E5. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to D4, and rat's king advances from F7 to F6. our hero advances the king from D4 to C5, while rat sets the pawn on E5, watching every square.
From C5 to C6, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to E6. A clean strike: our hero's king topples the pawn on C7.
Rat answers by moving the king from E6 to F6, and right after that our hero slides the king across the board, from C7 to D6. With dungeon cunning, Rat brings the pawn to E4.
With a steady hand, our hero brings the king to D5, while rat's king advances from F6 to F7. From D5 to E4, our hero's king swallows Rat's pawn.
Rat sets the king on F6, watching every square; then without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from F7 to E6; then our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the king to E5. Rat moves the king from D7 to C7 and topples our hero's pawn.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 55 s
- Moves
- 62
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 21 / 1
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (62 moves) lasted longer than 48% of the games on this floor.