Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's rook lands on B2 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to F7; then our hero's bishop takes B2, leaving C1 behind. Rat answers by moving the king from F7 to E6, and right after that our hero slides the pawn across the board, from C2 to C4.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to D3, while rat's knight advances from D7 to E5.

our hero advances the pawn from D3 to D4, and rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the pawn on D5.

Rat advances to D5 and claims our pawn.

From C4 to D5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from D7 to E5; then our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the knight to C4.

From E5, our hero's bishop forces Rat to defend.

Rat moves the king from D6 to D5 and topples our hero's pawn.

Check: our hero tightens the net by bringing the pawn to E4.

Rat advances to E4 and claims our pawn.

Without hurry or fear, our hero places the knight on E2. From the dark, Rat pushes the pawn to A4.

From C3, our hero's knight forces Rat to defend.

Rat answers by moving the king from E4 to E3, and right after that our hero slides the rook across the board, from A1 to D1. With dungeon cunning, Rat brings the pawn to G3.

A clean strike: our hero's pawn topples the pawn on G3.

Rat's pawn advances from G6 to G5. our hero advances the rook from D1 to D2, and rat sets the pawn on E6, watching every square.

A clean strike: our hero's pawn topples the pawn on G5.

From the dark, Rat pushes the pawn to C6, and right after that our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the knight from C4 to B2.

A clean strike: our hero's rook topples the knight on B2.

With dungeon cunning, Rat brings the king to D3. From C3 to A4, our hero's knight swallows Rat's pawn.

Rat's king advances from D3 to C4. our hero gives check with the knight on B6.

Rat sets the king on D3, watching every square, and right after that without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to E3; then our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from E3 to E4. our hero gives check with the rook on B4.

With dungeon cunning, Rat brings the king to E3. Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from E3 to D3. our hero advances the pawn from G4 to G5, and rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to C5, and right after that our hero's rook takes B5, leaving B4 behind.

Rat answers by moving the king from D3 to E4; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to D3.

From G8 to E6, our hero's queen swallows Rat's pawn.

Rat's pawn advances from C4 to C3. Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the pawn on C4, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to C2; then our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from C2 to C1, and right after that our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to C2.

With a steady hand, our hero brings the pawn to A7, while rat's king advances from C2 to C1. Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on C2, watching every square; then without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the king to C1, and right after that our hero's queen takes D4, leaving D8 behind.

Rat answers by moving the pawn from C3 to C2. A clean strike: our hero's queen topples the pawn on C4.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 24 s
Moves
75
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 62% of the games on this floor.

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