Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on E3.

Rat's edge closes the game: mate against our hero.

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The battle, move by move

our hero slides the pawn across the board, from G2 to G3; then with dungeon cunning, Rat brings the king to D8. our hero claims the enemy pawn by landing on A3.

Rat's knight advances from D7 to F8. our hero advances the pawn from C2 to C3; then rat sets the knight on E6, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the knight to D4, and our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the knight from D4 to E6, while our hero slides the pawn across the board, from H2 to H4. Rat's pawn falls on H3 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to G4; then rat's knight advances from E6 to D4. our hero advances the pawn from E2 to E4, and right after that rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on G5. Rat's knight reaches C2 and threatens our hero's king.

our hero's king takes E2, leaving E1 behind. Rat answers by moving the knight from C2 to E3. our hero captures the enemy knight: the pawn leaps from F2 to E3.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from D7 to D6.

our hero advances the king from E2 to D1; then rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Rat pushes the king to F5, and our hero's pawn takes A3, leaving A2 behind. A cruel blow: Rat's king captures our hero's pawn on G5.

our hero slides the pawn across the board, from E3 to E4, and right after that with dungeon cunning, Rat brings the pawn to H2. With a steady hand, our hero brings the king to C2; then rat's king advances from G5 to G4.

our hero advances the pawn from E5 to E6, and right after that rat sets the king on H4, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Rat pushes the king to G3, while our hero's pawn takes D4, leaving D3 behind. Rat answers by moving the king from G3 to F4, and our hero slides the king across the board, from C2 to B3.

With dungeon cunning, Rat brings the king to E3. our hero claims the enemy pawn by landing on C5.

On H1, Rat promotes and gains a reinforcing bishop.

our hero advances the king from B3 to A2; then rat sets the bishop on F3, watching every square. Without hurry or fear, our hero places the king on B3.

From the dark, Rat pushes the king to D2, and our hero's king takes B2, leaving B3 behind. Rat answers by moving the king from D2 to D3, while our hero slides the king across the board, from B2 to B3.

With dungeon cunning, Rat brings the bishop to G2. With a steady hand, our hero brings the king to B2; then rat's king advances from D3 to E3.

our hero advances the king from B2 to B3, and right after that rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Rat pushes the pawn to G4, while our hero's king takes C3, leaving C2 behind. Rat answers by moving the bishop from G2 to E4, and our hero slides the king across the board, from C3 to B2.

With dungeon cunning, Rat brings the king to D3. With a steady hand, our hero brings the king to C1, and right after that rat's pawn advances from G4 to G3.

our hero advances the king from C1 to D1; then rat sets the bishop on H1, watching every square. Without hurry or fear, our hero places the king on E1.

From the dark, Rat pushes the king to C2, and our hero's king takes E2, leaving E1 behind. Rat answers by moving the king from C2 to B3, while our hero slides the king across the board, from E2 to D3.

With dungeon cunning, Rat brings the pawn to G2. With a steady hand, our hero brings the king to E4.

A cruel blow: Rat's king captures our hero's pawn on A3.

our hero advances the king from E4 to F5. On G1, Rat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on F4. Rat's queen reaches D4 and threatens our hero's king.

our hero's king takes G5, leaving F4 behind. Check from Rat: the queen plants itself on G1.

our hero slides the king across the board, from G5 to H6; then with dungeon cunning, Rat brings the queen to G4. With a steady hand, our hero brings the king to H7.

Rat's queen reaches H3 and threatens our hero's king.

our hero advances the king from H7 to G8; then rat sets the queen on E3, watching every square. Without hurry or fear, our hero places the king on F8.

Rat gives check with the queen on H6.

our hero captures the enemy pawn: the king leaps from F8 to E7.

Rat answers by moving the queen from H6 to E3, while our hero slides the king across the board, from E7 to D8. Check from Rat: the queen plants itself on D2.

our hero captures the enemy pawn: the king leaps from D8 to C7.

A cruel blow: Rat's king captures our hero's pawn on A4.

our hero advances the king from C7 to B8, and right after that rat sets the bishop on F3, watching every square. Without hurry or fear, our hero places the king on B7.

From the dark, Rat pushes the queen to C2, while our hero's king takes C7, leaving B7 behind. Rat answers by moving the bishop from F3 to H5.

our hero captures the enemy pawn: the king leaps from C7 to C6.

Rat's bishop reaches E8 and threatens our hero's king.

With a steady hand, our hero brings the king to D5, and right after that rat's queen advances from C2 to H2. our hero advances the pawn from E6 to E7; then rat sets the bishop on H5, watching every square.

Without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to B4, and our hero's king takes B6, leaving C6 behind.

Rat answers by moving the queen from H2 to H1, while our hero slides the king across the board, from B6 to A6. Rat gives check with the queen on A8.

With a steady hand, our hero brings the king to B6; then rat's queen advances from A8 to E4. our hero advances the king from B6 to A7.

Rat's king falls on C5 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on A6. Checkmate: Rat finishes our hero on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 57 s
Moves
118
How it ended
checkmate
Captures (hero / opponent)
6 / 5
Material captured (hero / opponent)
8 / 5
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (118 moves) lasted longer than 89% of the games on this floor.

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