Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat advances its king to H7 and claims our queen.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's knight.
Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to C5.
From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from D7 to D6. A clean strike: our hero's pawn topples the pawn on D6.
With dungeon cunning, Rat brings the pawn to C5. From D6 to E7, our hero's pawn swallows Rat's pawn.
Rat's king advances from F7 to G7. Promotion: on E8, our hero turns a pawn into a queen.
Rat sets the king on H7, watching every square. By taking the pawn on G6, our hero drives Rat into check.
From the dark, Rat pushes the king to H8. From H7, our hero's queen forces Rat to defend.
Rat advances to H7 and claims our queen.
our hero slides the pawn across the board, from F2 to F4, and with dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the pawn to F5, while rat's pawn advances from A5 to A4.
our hero advances the pawn from F5 to F6, and rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on F7.
From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from H7 to G6.
Promotion: on F8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the pawn to G3, and rat's king advances from H5 to G4.
our hero gives check with the queen on G7.
Rat sets the king on F3, watching every square, and right after that without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to G2; then our hero's pawn takes G4, leaving G3 behind.
Rat answers by moving the king from G2 to H1, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the king to G2.
With a steady hand, our hero brings the pawn to E6, while rat's king advances from G2 to F3. our hero advances the pawn from E6 to E7, and rat sets the king on G2, watching every square.
Promotion: on E8, our hero turns a pawn into a queen.
Rat advances to H3 and claims our pawn.
From H6, our hero's queen forces Rat to defend.
Rat answers by moving the king from H3 to G3. Check: our hero tightens the net by bringing the queen to E3.
Rat advances to G4 and claims our pawn.
our hero gives check with the queen on D4.
Rat's king advances from G4 to G3. A clean strike: our hero's queen topples the pawn on C4.
Rat sets the king on G2, watching every square. From C4 to A4, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to G1. And it is checkmate: our hero ends the game on G4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 52 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 9 / 11
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.