Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the king leaps from F2 to G2 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

Loading…

The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the knight to B6, and our hero's bishop takes E2, leaving F1 behind.

Rat answers by moving the pawn from G6 to G5. our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Rat brings the knight to D5. With a steady hand, our hero brings the pawn to E4; then rat's king advances from D8 to E8.

our hero advances the pawn from F2 to F3, and right after that rat sets the knight on F4, watching every square. Without hurry or fear, our hero places the pawn on G3.

From the dark, Rat pushes the king to D8, while our hero's pawn takes D3, leaving D2 behind. Rat's knight reaches G2 and threatens our hero's king.

our hero slides the king across the board, from E1 to F2; then with dungeon cunning, Rat brings the pawn to A4. our hero claims the enemy knight by landing on G2.

Rat's pawn advances from E7 to E5. our hero advances the bishop from C1 to B2; then rat sets the king on E8, watching every square.

our hero gives check with the bishop on H5.

From the dark, Rat pushes the king to D7. our hero captures the enemy pawn: the bishop leaps from B2 to E5.

Rat answers by moving the king from D7 to D8. Check: our hero tightens the net by bringing the bishop to F6.

With dungeon cunning, Rat brings the king to D7. our hero gives check with the bishop on G4.

Rat's king advances from D7 to E8. our hero advances the queen from D1 to D2, and right after that rat sets the king on F8, watching every square.

our hero captures the enemy pawn: the queen leaps from D2 to G5.

From the dark, Rat pushes the king to F7. our hero gives check with the queen on G7.

Rat answers by moving the king from F7 to E8. Mate. our hero's bishop on H5 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 27 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 16% of the games on this floor.

More from floor 1