Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival queen on E3.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero slides the king across the board, from E1 to F2, while with dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the king to G3, and rat's pawn advances from A3 to A2.
our hero advances the king from G3 to F2, while rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on E1.
Check from Rat: the knight plants itself on F3.
our hero's king takes D1, leaving E1 behind. Rat answers by moving the pawn from E7 to E5, and right after that our hero slides the king across the board, from D1 to C1.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to B2. Rat's pawn crowns on A1 and a hostile queen is born.
From B2 to A1, our hero's king swallows Rat's queen.
Rat sets the knight on G1, watching every square; then without hurry or fear, our hero places the king on A2. From the dark, Rat pushes the pawn to A3.
From A2 to A3, our hero's king swallows Rat's pawn.
Rat answers by moving the king from E8 to F8; then our hero slides the king across the board, from A3 to A4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to A5, and rat's pawn advances from G4 to G3. our hero advances the king from A5 to A6, while rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on B7. From the dark, Rat pushes the king to F7.
A clean strike: our hero's king topples the pawn on C7.
Rat answers by moving the knight from G1 to H3. From C7 to C6, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to F2. A clean strike: our hero's king topples the pawn on C5.
Rat's king advances from F7 to G8. our hero advances the king from C5 to D5, and rat sets the knight on D3, watching every square.
Without hurry or fear, our hero places the king on C4. Check from Rat: the knight plants itself on B2.
our hero's king takes D5, leaving C4 behind. Rat answers by moving the king from G8 to G7.
A clean strike: our hero's king topples the pawn on E5.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to F5, and rat's knight advances from B2 to D1.
A clean strike: our hero's king topples the pawn on G5.
Rat sets the pawn on G2, watching every square, and right after that without hurry or fear, our hero places the king on G4. Rat's pawn crowns on G1 and a hostile queen is born.
our hero's king takes F3, leaving G4 behind. Check from Rat: the queen plants itself on F1.
our hero slides the king across the board, from F3 to G3, and with dungeon cunning, Rat brings the knight to C3. With a steady hand, our hero brings the king to H2.
Rat's queen reaches E2 and threatens our hero's king.
our hero advances the king from H2 to G1, and rat sets the knight on D1, watching every square. Without hurry or fear, our hero places the king on H1.
Rat gives check with the queen on E4.
our hero's king takes G1, leaving H1 behind. Rat answers by moving the queen from E4 to D3; then our hero slides the king across the board, from G1 to G2.
Check from Rat: the knight plants itself on E3.
With a steady hand, our hero brings the king to F3. Rat gives check with the queen on D5.
A clean strike: our hero's king topples the knight on E3.
Rat's queen reaches F3 and threatens our hero's king.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the queen to G3; then our hero's pawn takes C4, leaving C2 behind.
Rat gives check with the queen on E3.
From D2 to E3, our hero's king swallows Rat's queen.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to C5, while rat's king advances from E8 to E7.
our hero advances the king from E3 to E4, and rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from E7 to D8; then our hero slides the king across the board, from E5 to D6.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to C7, and rat's king advances from C8 to B7.
our hero advances the king from D6 to D7, while rat sets the king on B6, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to B5. Check: our hero tightens the net by bringing the queen to B8.
Rat answers by moving the king from B5 to C4, and right after that our hero slides the queen across the board, from B8 to D6. With dungeon cunning, Rat brings the king to B3.
With a steady hand, our hero brings the queen to C5, while rat's king advances from B3 to A4. our hero advances the queen from C5 to B6, and rat sets the king on A3, watching every square.
Without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to A4. From A6, our hero's queen forces Rat to defend.
Rat answers by moving the king from A4 to B4. Check: our hero tightens the net by bringing the queen to B6.
With dungeon cunning, Rat brings the king to C4. our hero gives check with the queen on C6.
Rat's king advances from C4 to B3. From B6, our hero's queen forces Rat to defend.
Rat sets the king on A2, watching every square, and right after that without hurry or fear, our hero places the queen on B5. From the dark, Rat pushes the king to A1; then our hero's queen takes B4, leaving B5 behind.
Rat answers by moving the king from A1 to A2. From D2, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to A1. Check: our hero tightens the net by bringing the queen to C1.
Rat's king advances from A1 to A2. our hero advances the queen from C1 to C3, and rat sets the king on B1, watching every square.
From B3, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to A1. Check: our hero tightens the net by bringing the queen to A3.
Rat answers by moving the king from A1 to B1; then our hero slides the king across the board, from D6 to D5. With dungeon cunning, Rat brings the king to C2.
With a steady hand, our hero brings the king to D4, and rat's king advances from C2 to D2. our hero advances the king from D4 to C4, while rat sets the king on D1, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the king to E2; then our hero's king takes D4, leaving C3 behind.
Rat answers by moving the king from E2 to F2. Check: our hero tightens the net by bringing the queen to B2.
With dungeon cunning, Rat brings the king to F3. our hero gives check with the queen on C3.
Rat's king advances from F3 to G4. From C8, our hero's queen forces Rat to defend.
Rat sets the king on H4, watching every square. Check: our hero tightens the net by bringing the queen to D8.
From the dark, Rat pushes the king to G3. our hero gives check with the queen on D6.
Rat answers by moving the king from G3 to G2. From D5, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G1. With a steady hand, our hero brings the queen to F3, and rat's king advances from G1 to H2.
our hero gives check with the queen on F2.
Rat sets the king on H3, watching every square. From F3, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to H2; then our hero's king takes E3, leaving D4 behind. Rat answers by moving the king from H2 to G1, and right after that our hero slides the queen across the board, from F3 to E2.
With dungeon cunning, Rat brings the king to H1. With a steady hand, our hero brings the queen to F2.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 41 s
- Moves
- 153
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 27 / 0
- First capture
- move 7
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (153 moves) lasted longer than 96% of the games on this floor.