Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

A cruel blow: Rat's pawn captures our hero's queen on D3.

our hero is forced to flee. Rat holds the field.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the pawn on C4, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to D8; then our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the knight from D7 to C5, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the knight to B7.

With a steady hand, our hero brings the pawn to F4, while rat's pawn advances from C6 to C5. our hero advances the pawn from F4 to F5.

Rat moves the pawn from G6 to F5 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to C3. From D2 to C3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to H6, and rat's knight advances from B7 to D8. our hero advances the pawn from H6 to H7, while rat sets the king on D7, watching every square.

From E6, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to C6; then our hero's king takes D1, leaving E1 behind. Rat answers by moving the knight from D8 to B7.

Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the pawn to G3. With a steady hand, our hero brings the queen to F8, while rat's king advances from C6 to D6.

From F8 to F5, our hero's queen swallows Rat's pawn.

Rat sets the pawn on C5, watching every square; then without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the knight to D8.

From D3, our hero's queen forces Rat to defend.

Rat moves the pawn from C4 to D3 and topples our hero's queen.

A clean strike: our hero's pawn topples the pawn on D3.

Rat advances to E6 and claims our pawn.

With a steady hand, our hero brings the pawn to D4, and rat's knight advances from E6 to F4. our hero advances the pawn from D4 to D5.

Rat advances to D5 and claims our pawn.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the knight to F6; then our hero's king takes C2, leaving C1 behind.

Rat answers by moving the knight from F6 to G4, and right after that our hero slides the king across the board, from C2 to B3. With dungeon cunning, Rat brings the knight to E5.

With a steady hand, our hero brings the king to C3, while rat's knight advances from E5 to D7. our hero advances the king from C3 to D3.

Check from Rat: the knight plants itself on E5.

Without hurry or fear, our hero places the king on E4. Rat advances to C4 and claims our pawn.

our hero is forced to flee. Rat holds the field.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 59 s
Moves
54
How it ended
resignation
Captures (hero / opponent)
4 / 5
Material captured (hero / opponent)
4 / 13
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (54 moves) lasted longer than 38% of the games on this floor.

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