Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on D4.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's king advances from E8 to F7. our hero advances the pawn from E2 to E4, and rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on D3. Rat advances to D3 and claims our pawn.

From C2 to D3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from C6 to C5; then our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the king to E3, and rat's king advances from F8 to G8. our hero advances the pawn from D3 to D4, while rat sets the king on F7, watching every square.

From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat moves the knight from D7 to C5 and topples our hero's pawn.

our hero's king takes D4, leaving E3 behind. Rat's knight reaches E6 and threatens our hero's king.

our hero slides the king across the board, from D4 to E5, and with dungeon cunning, Rat brings the knight to D4. A clean strike: our hero's king topples the knight on D4.

Rat's pawn advances from E7 to E6. our hero advances the pawn from E4 to E5, and rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to E8, and right after that our hero's king takes C6, leaving C5 behind.

Rat answers by moving the pawn from A5 to A4. A clean strike: our hero's king topples the pawn on C7.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to D6, and rat's pawn advances from G6 to G5.

our hero advances the pawn from F2 to F3, while rat sets the king on G7, watching every square. From F3 to G4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to H6. A clean strike: our hero's king topples the pawn on E6.

Rat answers by moving the king from H6 to H7, and right after that our hero slides the king across the board, from E6 to F5. With dungeon cunning, Rat brings the king to H8.

A clean strike: our hero's king topples the pawn on G5.

Rat's king advances from H8 to G7. our hero advances the pawn from E5 to E6, and rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the king from E8 to D7; then our hero slides the king across the board, from F6 to F7. With dungeon cunning, Rat brings the king to D6.

Promotion: on E8, our hero turns a pawn into a queen.

Rat's king advances from D6 to C7. our hero advances the king from F7 to E6, while rat sets the king on B6, watching every square.

From E8 to A4, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to C7; then our hero's king takes D5, leaving E6 behind. Rat answers by moving the king from C7 to C8, and right after that our hero slides the king across the board, from D5 to C6.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the queen to A7, while rat's king advances from D8 to E8.

our hero advances the king from C6 to D6, and rat sets the king on D8, watching every square. our hero delivers the final mate from D7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 24 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 51% of the games on this floor.

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