Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's queen lands on A1 and defeats Rat's rook!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

With a steady hand, our hero brings the pawn to H4, and right after that rat's pawn advances from G6 to G5. our hero advances the pawn from H4 to H5.

After toppling the pawn on C2, Rat threatens our hero's king.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to D8. our hero captures the enemy knight: the king leaps from D1 to C2.

Rat answers by moving the pawn from D7 to D6, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the pawn to G4.

With a steady hand, our hero brings the pawn to H7; then rat's pawn advances from C6 to C5. our hero advances the pawn from B2 to B3, and right after that rat sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to D5, while our hero's pawn takes F5, leaving F4 behind.

Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Rat brings the king to C7.

our hero's pawn crowns on H8 and becomes a queen.

Rat's pawn advances from A5 to A4. our hero advances the queen from H8 to H4; then rat sets the pawn on C4, watching every square.

our hero claims the enemy pawn by landing on G4.

From the dark, Rat pushes the king to B6, and our hero's pawn takes F7, leaving F6 behind. Rat answers by moving the king from B6 to C7.

our hero's pawn crowns on F8 and becomes a queen.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the queen to G5.

After toppling the pawn on B3, Rat threatens our hero's king.

our hero advances the king from C2 to B1, and right after that rat sets the pawn on A3, watching every square. our hero captures the enemy pawn: the queen leaps from G5 to E5.

After toppling the pawn on A2, Rat threatens our hero's king.

our hero's king takes C2, leaving B1 behind. On A1, Rat promotes and gains a reinforcing rook.

our hero captures the enemy rook: the queen leaps from E5 to A1.

With dungeon cunning, Rat brings the king to B6. our hero claims the enemy pawn by landing on A3.

Rat's king advances from B6 to B7. our hero advances the pawn from G2 to G4; then rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to D4, and our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the pawn from C5 to C4. Check: our hero tightens the net by bringing the queen to A8.

With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the pawn to G6.

After toppling the pawn on D3, Rat threatens our hero's king.

our hero claims the enemy pawn by landing on D3.

Rat sets the king on C7, watching every square, and without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D7.

our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from D7 to C7, and our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the king to D7.

our hero claims the enemy pawn by landing on D4.

Rat's king advances from D7 to C7. our hero gives check with the queen on G7.

Rat sets the king on B6, watching every square. From B8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to C6. Check: our hero tightens the net by bringing the queen to F6.

Rat answers by moving the king from C6 to D5. our hero gives check with the queen on E5.

With dungeon cunning, Rat brings the king to C6. Mate. our hero's queen on A4 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 39 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
7 / 4
Material captured (hero / opponent)
13 / 4
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 58% of the games on this floor.

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