Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival queen on E3.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero advances the pawn from G2 to G4; then spider sets the pawn on A3, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Spider pushes the knight to C5, and our hero's pawn takes G6, leaving G5 behind. Spider answers by moving the pawn from E5 to E4, while our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Spider brings the knight to G8. With a steady hand, our hero brings the king to E2; then spider's knight advances from C5 to E6.

our hero claims the enemy pawn by landing on E3.

Spider sets the pawn on C2, watching every square. our hero captures the enemy pawn: the king leaps from E3 to E4.

On C1, Spider promotes and gains a reinforcing queen.

our hero's king takes D3, leaving E4 behind. Spider answers by moving the king from E8 to D8, and our hero slides the king across the board, from D3 to E2.

Spider's queen reaches E3 and threatens our hero's king.

our hero claims the enemy queen by landing on E3.

Spider's pawn advances from A6 to A5. our hero advances the king from E3 to D3; then spider sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on C3. From the dark, Spider pushes the knight to H6. our hero's pawn crowns on G8 and becomes a queen.

A cruel blow: Spider's knight captures our hero's queen on G8.

our hero slides the king across the board, from C3 to B3, and right after that with dungeon cunning, Spider brings the king to D8. our hero captures the enemy pawn: the king leaps from B3 to A3.

Spider's knight advances from G8 to F6. our hero advances the king from A3 to A4. Check from Spider: the knight plants itself on C5.

our hero captures the enemy pawn: the king leaps from A4 to A5.

From the dark, Spider pushes the knight to A4. our hero claims the enemy knight by landing on A4.

Spider answers by moving the knight from F6 to H7, and our hero slides the king across the board, from A4 to B5. With dungeon cunning, Spider brings the pawn to E6.

With a steady hand, our hero brings the king to C6, and right after that spider's king advances from D8 to E8. our hero captures the enemy pawn: the king leaps from C6 to C7.

Spider sets the knight on F6, watching every square, while without hurry or fear, our hero places the king on D6. From the dark, Spider pushes the king to F8.

our hero captures the enemy pawn: the king leaps from D6 to E6.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 37 s
Moves
45
How it ended
draw
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
18 / 9
First capture
move 5

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 28% of the games on this floor.

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