Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's king lands on E3 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

Spider's knight falls on C3 and tears the pawn from our hero.

our hero captures the enemy pawn: the bishop leaps from C1 to E3.

Spider sets the king on D7, watching every square, while without hurry or fear, our hero places the bishop on C1. From the dark, Spider pushes the knight to E4, and our hero's pawn takes A3, leaving A2 behind.

Spider answers by moving the knight from C3 to B5, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the king to E8.

With a steady hand, our hero brings the pawn to G5; then spider's pawn advances from C7 to C5. our hero advances the pawn from G5 to G6, and right after that spider sets the king on F8, watching every square.

Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the king to G7. our hero claims the enemy pawn by landing on E5.

Spider answers by moving the knight from B5 to D6, and our hero slides the knight across the board, from E5 to D3. With dungeon cunning, Spider brings the pawn to A5.

With a steady hand, our hero brings the pawn to E3, and right after that spider's knight advances from D6 to C4. our hero captures the enemy pawn: the knight leaps from D3 to C5.

A cruel blow: Spider's knight captures our hero's knight on C5.

Without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to F8, and our hero's pawn takes E5, leaving E4 behind.

Spider answers by moving the king from F8 to G7, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the knight to D6.

With a steady hand, our hero brings the bishop to E3. A cruel blow: Spider's knight captures our hero's pawn on E6.

our hero advances the pawn from C2 to C4, and right after that spider sets the knight on F5, watching every square. Without hurry or fear, our hero places the pawn on C5.

A cruel blow: Spider's knight captures our hero's bishop on E3.

our hero's pawn takes C6, leaving C5 behind. Spider answers by moving the king from G7 to F8, and our hero slides the king across the board, from E1 to E2.

With dungeon cunning, Spider brings the king to G7. our hero claims the enemy knight by landing on E3.

Spider's king advances from G7 to F8. our hero advances the pawn from C6 to C7.

A cruel blow: Spider's knight captures our hero's pawn on C7.

Without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the pawn to E5, and our hero's king takes E4, leaving D3 behind.

Spider answers by moving the king from F8 to G7. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Spider brings the king to H8. With a steady hand, our hero brings the king to D6.

Check from Spider: the knight plants itself on B5.

our hero advances the king from D6 to C5. Spider's knight falls on A3 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on B6. From the dark, Spider pushes the knight to B5. our hero claims the enemy knight by landing on B5.

Spider answers by moving the king from H8 to G8. our hero captures the enemy pawn: the king leaps from B5 to A5.

With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the king to A4, and right after that spider's king advances from G8 to F8.

our hero captures the enemy pawn: the king leaps from A4 to A3.

Spider sets the king on E7, watching every square, while without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the king to E8, and our hero's king takes C5, leaving B4 behind.

Spider answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the king to C7.

our hero's pawn crowns on G8 and becomes a queen.

Spider's king advances from C7 to D7. Check: our hero tightens the net by bringing the queen to G7.

Spider sets the king on E6, watching every square. our hero gives check with the queen on H6.

From the dark, Spider pushes the king to E5. From H5, our hero's queen forces Spider to defend.

Spider answers by moving the king from E5 to E4, and our hero slides the king across the board, from C5 to C4. With dungeon cunning, Spider brings the king to E3.

our hero gives check with the queen on E5.

Spider's king advances from E3 to F3. From F5, our hero's queen forces Spider to defend.

Spider sets the king on E3, watching every square. Check: our hero tightens the net by bringing the queen to E5.

From the dark, Spider pushes the king to F2. our hero gives check with the queen on F5.

Spider answers by moving the king from F2 to E3. From E6, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to F4. With a steady hand, our hero brings the queen to G6; then spider's king advances from F4 to F3.

our hero gives check with the queen on F7.

Spider sets the king on G4, watching every square. From G7, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to H4. Check: our hero tightens the net by bringing the queen to H7.

Spider answers by moving the king from H4 to G5. our hero gives check with the queen on G8.

With dungeon cunning, Spider brings the king to F4. From F8, our hero's queen forces Spider to defend.

Spider's king advances from F4 to E3. Check: our hero tightens the net by bringing the queen to E8.

Spider sets the king on F3, watching every square. our hero gives check with the queen on F8.

From the dark, Spider pushes the king to G3. From G8, our hero's queen forces Spider to defend.

Spider answers by moving the king from G3 to F3, while our hero slides the king across the board, from C4 to D3. With dungeon cunning, Spider brings the king to F4.

our hero gives check with the queen on F8.

Spider's king advances from F4 to G5. From G8, our hero's queen forces Spider to defend.

Spider sets the king on F5, watching every square. Check: our hero tightens the net by bringing the queen to F8.

From the dark, Spider pushes the king to E5. our hero gives check with the queen on E8.

Spider answers by moving the king from E5 to F5. From F8, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to G5. Check: our hero tightens the net by bringing the queen to G8.

Spider's king advances from G5 to F5. our hero gives check with the queen on F8.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 40 s
Moves
123
How it ended
draw
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
13 / 10
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (123 moves) lasted longer than 97% of the games on this floor.

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