Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero's king lands on F3 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Spider's pawn advances from A4 to A3. From B2 to A3, our hero's pawn swallows Spider's pawn.
Spider sets the king on F8, watching every square; then without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the knight to H7.
From F3 to E5, our hero's knight swallows Spider's pawn.
Spider answers by moving the knight from H7 to F6; then our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Spider brings the pawn to C5.
With a steady hand, our hero brings the bishop to A3, and spider's knight advances from F6 to G8. Check: our hero tightens the net by bringing the knight to D7.
Spider sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the knight on B6. From the dark, Spider pushes the knight to H6; then our hero's pawn takes G4, leaving G2 behind.
Spider advances to G4 and claims our pawn.
our hero slides the king across the board, from E1 to E2. Spider moves the knight from G4 to H2 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to A5. Check from Spider: the knight plants itself on G3.
our hero advances the king from E2 to D3, and spider sets the king on F8, watching every square. A clean strike: our hero's king topples the pawn on C3.
Spider's knight reaches E2 and threatens our hero's king.
our hero's king takes D3, leaving C3 behind. Check from Spider: the knight plants itself on F4.
our hero slides the king across the board, from D3 to E4, while with dungeon cunning, Spider brings the king to E8. From E4 to F4, our hero's king swallows Spider's knight.
Spider's knight advances from H2 to F3. A clean strike: our hero's king topples the knight on F3.
Spider sets the pawn on E6, watching every square. From A3 to C5, our hero's bishop swallows Spider's pawn.
From the dark, Spider pushes the king to D8; then our hero's pawn takes C4, leaving C2 behind. Spider answers by moving the king from D8 to C7, and right after that our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the pawn to E5, while spider's king advances from D8 to E8.
our hero advances the king from F3 to E4, and spider sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on D6.
From the dark, Spider pushes the king to G7, and right after that our hero's knight takes C8, leaving B6 behind. Spider answers by moving the king from G7 to F7; then our hero slides the knight across the board, from C8 to E7.
With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the pawn to C5, and spider's king advances from E8 to F8.
our hero advances the pawn from C5 to C6, while spider sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on C7.
From the dark, Spider pushes the king to F8. Promotion: on C8, our hero turns a pawn into a queen.
Spider answers by moving the king from F8 to F7. Mate. our hero's queen on G8 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 42 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.