Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero's bishop lands on H6 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

With a steady hand, our hero brings the knight to F3, while spider's knight advances from F6 to D5. From F3 to E5, our hero's knight swallows Spider's pawn.

Spider sets the pawn on A3, watching every square; then without hurry or fear, our hero places the knight on D3. From the dark, Spider pushes the pawn to C5.

From C1 to A3, our hero's bishop swallows Spider's pawn.

Spider answers by moving the king from E8 to D7. A clean strike: our hero's bishop topples the pawn on C5.

With dungeon cunning, Spider brings the pawn to G5. From C5 to E3, our hero's bishop swallows Spider's pawn.

Spider's knight advances from E4 to D6. A clean strike: our hero's bishop topples the pawn on G5.

Spider sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the knight on C5. From the dark, Spider pushes the pawn to A5; then our hero's pawn takes H4, leaving H2 behind.

Spider answers by moving the knight from D6 to F5, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Spider brings the knight to C7.

With a steady hand, our hero brings the pawn to H6, while spider's knight advances from C7 to A8. our hero advances the pawn from H6 to H7, and spider sets the king on F7, watching every square.

Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Spider pushes the knight to B6. our hero gives check with the queen on H7.

Spider answers by moving the king from F7 to E8. From G6, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to D8. By taking the knight on B6, our hero drives Spider into check.

Spider's king advances from D8 to C8. our hero gives check with the queen on A6.

Spider sets the king on C7, watching every square. By taking the pawn on A5, our hero drives Spider into check.

From the dark, Spider pushes the king to B8. Check: our hero tightens the net by bringing the queen to B4.

Spider answers by moving the king from B8 to A7. From B4 to C3, our hero's queen swallows Spider's pawn.

With dungeon cunning, Spider brings the knight to H6. A clean strike: our hero's bishop topples the knight on H6.

Spider's king advances from A7 to B8. our hero advances the pawn from F2 to F4, and spider sets the king on A7, watching every square.

Without hurry or fear, our hero places the pawn on F5. From the dark, Spider pushes the king to A8, and right after that our hero's pawn takes F6, leaving F5 behind.

Spider answers by moving the pawn from E7 to E5; then our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Spider brings the pawn to E4.

Promotion: on F8, our hero turns a pawn into a queen.

Spider's king advances from A8 to A7. Mate. our hero's queen on A5 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 41 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 41% of the games on this floor.

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