Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the knight leaps from B3 to A1 and captures the enemy rook.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Spider answers by moving the king from E8 to D7, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the knight to G4.

our hero captures the pawn on E5 and leaves Spider in check.

Spider's king advances from D7 to D6. our hero claims the enemy knight by landing on G4.

Spider sets the king on C6, watching every square. Check: our hero tightens the net by bringing the knight to E5.

From the dark, Spider pushes the king to B6. our hero claims the enemy pawn by landing on G6.

Spider answers by moving the pawn from E7 to E6, and our hero slides the knight across the board, from G6 to E7. With dungeon cunning, Spider brings the king to C5.

With a steady hand, our hero brings the knight to C8, and right after that spider's king advances from C5 to B4. our hero advances the knight from C8 to A7; then spider sets the pawn on A3, watching every square.

From C6, our hero's knight forces Spider to defend.

From the dark, Spider pushes the king to B5. Check: our hero tightens the net by bringing the knight to D4.

Spider answers by moving the king from B5 to A5. our hero gives check with the knight on B3.

With dungeon cunning, Spider brings the king to A4. With a steady hand, our hero brings the pawn to H4; then spider's pawn advances from A3 to A2.

our hero advances the pawn from H4 to H5. On A1, Spider promotes and gains a reinforcing rook.

our hero captures the enemy rook: the knight leaps from B3 to A1.

From the dark, Spider pushes the king to B5, while our hero's pawn takes H6, leaving H5 behind. Spider answers by moving the king from B5 to C5, and our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Spider brings the king to C6. our hero's pawn crowns on H8 and becomes a queen.

Spider's king advances from C6 to D7. our hero captures the enemy pawn: the queen leaps from H8 to C3.

Spider sets the pawn on A5, watching every square. our hero claims the enemy pawn by landing on A5.

From the dark, Spider pushes the knight to C3. our hero captures the enemy knight: the queen leaps from A5 to C3.

Spider answers by moving the king from D7 to C8, while our hero slides the queen across the board, from C3 to E5. With dungeon cunning, Spider brings the king to D7.

With a steady hand, our hero brings the pawn to C4; then spider's pawn advances from C7 to C5. our hero advances the knight from A1 to B3, and right after that spider sets the king on D8, watching every square.

our hero captures the enemy pawn: the knight leaps from B3 to C5.

From the dark, Spider pushes the king to C8. our hero claims the enemy pawn by landing on E6.

Spider answers by moving the king from C8 to D7, and our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Spider brings the king to C6.

With a steady hand, our hero brings the pawn to E4, and right after that spider's king advances from C6 to B7. Check: our hero tightens the net by bringing the queen to C7.

Spider sets the king on A8, watching every square, while without hurry or fear, our hero places the pawn on C6.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 46 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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