Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on G3.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the pawn from C5 to C4.

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the pawn to C3. From D2 to C3, our hero's pawn swallows Rat's pawn.

Rat's knight advances from D7 to F8. our hero advances the pawn from C3 to C4, while rat sets the knight on H7, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to D8; then our hero's bishop takes D2, leaving C1 behind.

Rat answers by moving the pawn from E7 to E5. From D2 to A5, our hero's bishop swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to F6. A clean strike: our hero's pawn topples the pawn on E5.

Rat's knight advances from F6 to E8. our hero advances the pawn from C2 to C4, and rat sets the knight on G7, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to H5, and right after that our hero's knight takes E2, leaving G1 behind.

Rat answers by moving the king from D8 to C8; then our hero slides the knight across the board, from E2 to D4. With dungeon cunning, Rat brings the pawn to G3.

From D4 to C6, our hero's knight swallows Rat's pawn.

Rat's pawn advances from G3 to G2. our hero advances the king from E1 to F2, while rat sets the king on B7, watching every square.

From F2 to G2, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the pawn to G5. our hero gives check with the knight on D8.

Rat answers by moving the king from B7 to A7. From B6, our hero's bishop forces Rat to defend.

With dungeon cunning, Rat brings the king to A6. A clean strike: our hero's bishop topples the pawn on C7.

Rat's knight advances from H5 to G3. From G2 to G3, our hero's king swallows Rat's knight.

Rat sets the king on A7, watching every square. From B6, our hero's bishop forces Rat to defend.

From the dark, Rat pushes the king to A6, and right after that our hero's knight takes C6, leaving D8 behind. Rat answers by moving the king from A6 to B7.

our hero gives check with the knight on D8.

With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the pawn to A4, and rat's pawn advances from G5 to G4.

A clean strike: our hero's king topples the pawn on G4.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 30 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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