Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D5.
Draw. The dungeon keeps the names of our hero and Rat.
Loading…
The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the pawn to A4, while our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from F2 to F4.
With dungeon cunning, Rat brings the pawn to G5. our hero claims the enemy pawn by landing on G5.
Rat's king advances from F8 to G7. our hero advances the pawn from H4 to H5; then rat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to E6, and our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the king from G7 to F6, while our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the knight to F4; then rat's king advances from G7 to H6. our hero claims the enemy pawn by landing on E6.
Rat sets the knight on C8, watching every square. our hero captures the enemy pawn: the knight leaps from E6 to C7.
From the dark, Rat pushes the king to G5, while our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the knight from C8 to B6.
our hero gives check with the pawn on D3.
A cruel blow: Rat's king captures our hero's pawn on H5.
With a steady hand, our hero brings the knight to E6, and right after that rat's knight advances from B6 to D5. our hero captures the enemy pawn: the knight leaps from E6 to C5.
Rat sets the knight on E7, watching every square. our hero claims the enemy pawn by landing on A4.
Rat's king falls on G6 and tears the pawn from our hero.
our hero's knight takes C3, leaving A4 behind. Rat answers by moving the knight from E7 to D5. our hero claims the enemy knight by landing on D5.
With dungeon cunning, Rat brings the king to F7. our hero captures the enemy pawn: the pawn leaps from D5 to C6.
Rat's king advances from F7 to G7. our hero advances the knight from C3 to D5, and right after that rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the bishop on F4. From the dark, Rat pushes the king to G7. our hero gives check with the bishop on E5.
Rat answers by moving the king from G7 to H7. From F6, our hero's knight forces Rat to defend.
With dungeon cunning, Rat brings the king to H8. Check: our hero tightens the net by bringing the knight to E8.
Rat's king advances from H8 to G8. our hero gives check with the knight on F6.
Rat sets the king on G7, watching every square. our hero captures the pawn on G4 and leaves Rat in check.
From the dark, Rat pushes the king to H7. Check: our hero tightens the net by bringing the knight to F6.
Rat answers by moving the king from H7 to G6, while our hero slides the knight across the board, from F6 to G8. With dungeon cunning, Rat brings the king to H7.
From F6, our hero's knight forces Rat to defend.
Rat's king advances from H7 to H6. Check: our hero tightens the net by bringing the knight to G4.
Rat sets the king on H5, watching every square. our hero gives check with the knight on F6.
From the dark, Rat pushes the king to H6. From F4, our hero's bishop forces Rat to defend.
Rat answers by moving the king from H6 to G7. Check: our hero tightens the net by bringing the knight to E8.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the bishop to E5, and right after that rat's king advances from G6 to F7.
From D6, our hero's knight forces Rat to defend.
Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the knight on C8. From the dark, Rat pushes the king to F7, and our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from F7 to G6, while our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to A6; then rat's king advances from F7 to E6. our hero advances the bishop from E5 to C7, and right after that rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to F5. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from F5 to F6, and our hero slides the queen across the board, from A8 to A5. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the bishop to F4, and right after that rat's king advances from G6 to G7. Check: our hero tightens the net by bringing the queen to G5.
Rat sets the king on F7, watching every square. our hero gives check with the knight on D6.
From the dark, Rat pushes the king to F8. From D8, our hero's queen forces Rat to defend.
Rat answers by moving the king from F8 to G7. Check: our hero tightens the net by bringing the bishop to E5.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the knight to E4; then rat's king advances from G6 to H6.
our hero advances the pawn from C6 to C7, and right after that rat sets the king on H5, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to G6, while our hero's queen takes H4, leaving D8 behind. Rat answers by moving the king from G6 to F7.
From C7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the bishop to H8, and right after that rat's king advances from E6 to D5.
our hero gives check with the knight on F6.
Rat sets the king on E6, watching every square, while without hurry or fear, our hero places the knight on H7. From the dark, Rat pushes the king to D5, and our hero's knight takes G5, leaving H7 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 40 s
- Moves
- 113
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (113 moves) lasted longer than 87% of the games on this floor.