Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's knight lands on E6 and defeats Rat's pawn!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
With a steady hand, our hero brings the knight to F3, while rat's pawn advances from D7 to D6. our hero advances the knight from F3 to G5.
Rat moves the pawn from A3 to B2 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on B2.
From the dark, Rat pushes the pawn to D5, and right after that our hero's bishop takes G7, leaving B2 behind. Rat answers by moving the king from E8 to D7; then our hero slides the knight across the board, from G5 to F7.
With dungeon cunning, Rat brings the pawn to G5. From F7 to G5, our hero's knight swallows Rat's pawn.
Rat's king advances from D7 to C8. our hero advances the pawn from D2 to D4, while rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to B8.
A clean strike: our hero's pawn topples the pawn on C5.
Rat answers by moving the pawn from D5 to D4. From E3 to D4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to C8. A clean strike: our hero's knight topples the pawn on E6.
Rat's pawn advances from A5 to A4. our hero advances the pawn from A2 to A3, and rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to A6, and right after that our hero's pawn takes D5, leaving D4 behind.
Rat answers by moving the king from A6 to A7. A clean strike: our hero's pawn topples the pawn on C6.
With dungeon cunning, Rat brings the king to A6. By taking the pawn on C7, our hero drives Rat into check.
Rat's king advances from A6 to A5. our hero advances the knight from C7 to B5, while rat sets the king on A6, watching every square.
From C7, our hero's knight forces Rat to defend.
From the dark, Rat pushes the king to A7. Check: our hero tightens the net by bringing the knight to B5.
Rat answers by moving the king from A7 to A6. our hero gives check with the knight on C7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 4 s
- Moves
- 39
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.