Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its king to D6 and claims our bishop.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the king on F7, watching every square. our hero captures the enemy pawn: the bishop leaps from A3 to C5.

From the dark, Rat pushes the king to G7. our hero claims the enemy pawn by landing on E7.

Rat answers by moving the pawn from C6 to C5, and our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Rat brings the pawn to D6.

With a steady hand, our hero brings the knight to G5, and right after that rat's pawn advances from C5 to C4. Check: our hero tightens the net by bringing the knight to E6.

Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the knight on F8. From the dark, Rat pushes the king to F7.

our hero captures the enemy pawn: the bishop leaps from E7 to D6.

Rat answers by moving the pawn from C7 to C6, while our hero slides the knight across the board, from F8 to D7. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the pawn to A4; then rat's king advances from F7 to E8. our hero advances the pawn from C2 to C3, and right after that rat sets the king on F7, watching every square.

Check: our hero tightens the net by bringing the knight to E5.

From the dark, Rat pushes the king to G8, while our hero's knight takes D7, leaving E5 behind. Rat answers by moving the king from G8 to G7.

From E5, our hero's bishop forces Rat to defend.

With dungeon cunning, Rat brings the king to G6. Check: our hero tightens the net by bringing the knight to F8.

Rat's king advances from G6 to H5. our hero advances the knight from F8 to H7; then rat sets the king on H6, watching every square.

Without hurry or fear, our hero places the knight on F6. From the dark, Rat pushes the king to G7. Check: our hero tightens the net by bringing the knight to H5.

Rat answers by moving the king from G7 to F7, while our hero slides the bishop across the board, from E5 to D6. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the knight to F6. A cruel blow: Rat's king captures our hero's bishop on D6.

Check: our hero tightens the net by bringing the knight to E4.

Rat sets the king on D7, watching every square. our hero gives check with the knight on C5.

From the dark, Rat pushes the king to C8, while our hero's knight takes A6, leaving C5 behind. Rat answers by moving the pawn from G5 to G4, and our hero slides the pawn across the board, from F2 to F3.

A cruel blow: Rat's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

Rat's king advances from C8 to D7. our hero advances the pawn from D2 to D4.

A cruel blow: Rat's pawn captures our hero's pawn on D3.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to E8. our hero gives check with the knight on C7.

Rat answers by moving the king from E8 to D7, while our hero slides the knight across the board, from C7 to D5. Rat's pawn falls on D5 and tears the knight from our hero.

With a steady hand, our hero brings the pawn to F4; then rat's king advances from D7 to C6. our hero advances the pawn from F4 to F5, and right after that rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on F6. From the dark, Rat pushes the king to D8, while our hero's pawn takes F7, leaving F6 behind.

Rat answers by moving the king from D8 to C7. our hero's pawn crowns on F8 and becomes a queen.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the queen to D6, and right after that rat's pawn advances from D3 to D2.

our hero captures the enemy pawn: the king leaps from D1 to D2.

Rat sets the king on C8, watching every square. our hero gives check with the queen on C6.

From the dark, Rat pushes the king to D8. From D6, our hero's queen forces Rat to defend.

Rat answers by moving the king from D8 to E8. Check: our hero tightens the net by bringing the queen to E6.

With dungeon cunning, Rat brings the king to F8. our hero gives check with the queen on F6.

Rat's king advances from F8 to E8. From E6, our hero's queen forces Rat to defend.

Rat sets the king on D8, watching every square. Check: our hero tightens the net by bringing the queen to G8.

From the dark, Rat pushes the king to C7. our hero gives check with the queen on F7.

Rat answers by moving the king from C7 to B8. From E8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the queen to B5, and right after that rat's king advances from C7 to C8.

our hero gives check with the queen on A6.

Rat sets the king on C7, watching every square, while without hurry or fear, our hero places the queen on B5. From the dark, Rat pushes the king to D8, and our hero's queen takes C6, leaving B5 behind.

Rat answers by moving the king from D8 to E7, while our hero slides the queen across the board, from C6 to G6. With dungeon cunning, Rat brings the king to D8.

From G8, our hero's queen forces Rat to defend.

Rat's king advances from D8 to C7. Check: our hero tightens the net by bringing the queen to F7.

Rat sets the king on B8, watching every square. our hero gives check with the queen on E8.

From the dark, Rat pushes the king to C7, while our hero's queen takes A8, leaving E8 behind. Rat answers by moving the king from C7 to D6, and our hero slides the pawn across the board, from C3 to C4.

With dungeon cunning, Rat brings the king to C5. our hero captures the pawn on D5 and leaves Rat in check.

Rat's king advances from C5 to B6. From C5, our hero's pawn forces Rat to defend.

Rat sets the king on C7, watching every square, while without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to C8.

our hero gives check with the queen on D7.

Rat answers by moving the king from C8 to B8. From C7, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the queen to B5; then rat's king advances from A7 to A8.

our hero's pawn crowns on C8 and becomes a queen.

Rat sets the king on A7, watching every square. Mate. our hero's queen on A6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 39 s
Moves
123
How it ended
checkmate
Captures (hero / opponent)
7 / 4
Material captured (hero / opponent)
7 / 8
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (123 moves) lasted longer than 90% of the games on this floor.

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