Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from A3 to B4 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the knight to B4. From A3 to B4, our hero's pawn swallows Rat's knight.
Rat's king advances from E8 to F7. A clean strike: our hero's pawn topples the pawn on C5.
Rat sets the pawn on G5, watching every square, and right after that without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to E6; then our hero's pawn takes D4, leaving D2 behind.
Rat answers by moving the pawn from D7 to D6, and right after that our hero slides the pawn across the board, from E2 to E3. Rat moves the pawn from D6 to C5 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on C5.
Rat's king advances from E6 to D7. our hero advances the pawn from F2 to F4, and rat sets the king on C8, watching every square.
A clean strike: our hero's pawn topples the pawn on G5.
From the dark, Rat pushes the king to B7, and right after that our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from B7 to B8; then our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the king to B7. Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from B7 to A7. our hero advances the queen from G8 to F7, while rat sets the king on B8, watching every square.
From F7 to E7, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to B7; then our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to A7. By taking the pawn on C7, our hero drives Rat into check.
Rat's king advances from A7 to A6. And it is checkmate: our hero ends the game on B6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 41 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 14% of the games on this floor.