Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's pawn lands on B6 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3. Rat advances to D3 and claims our pawn.

From C2 to D3, our hero's pawn swallows Rat's pawn.

Rat sets the knight on B6, watching every square; then without hurry or fear, our hero places the pawn on B3. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes G3, leaving G2 behind.

Rat answers by moving the pawn from A5 to A4. A clean strike: our hero's pawn topples the pawn on A4.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to A5, and rat's king advances from D7 to E7.

A clean strike: our hero's pawn topples the knight on B6.

Rat sets the pawn on C5, watching every square. From B6 to C7, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to C4. A clean strike: our hero's pawn topples the pawn on C4.

Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to H4, while rat's king advances from E8 to D7. From H4 to G5, our hero's pawn swallows Rat's pawn.

Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to E7.

From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from E7 to F8; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to G8.

Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from G8 to G7. Check: our hero tightens the net by bringing the queen to C7.

Rat sets the king on H8, watching every square. our hero gives check with the pawn on G7.

From the dark, Rat pushes the king to G8. From C8, our hero's queen forces Rat to defend.

Rat answers by moving the king from G8 to H7. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to H6. our hero gives check with the queen on H8.

Rat's king advances from H6 to G6. our hero advances the queen from C8 to C6, and rat sets the king on G5, watching every square.

A clean strike: our hero's queen topples the pawn on E6.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 10 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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