Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's queen on F6.
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to F7; then our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the pawn to D5.
With a steady hand, our hero brings the pawn to H7, while rat's knight advances from C6 to B4. Promotion: on H8, our hero turns a pawn into a queen.
Rat moves the knight from B4 to A2 and topples our hero's pawn.
Without hurry or fear, our hero places the queen on A1. From the dark, Rat pushes the pawn to C5. From A1 to A2, our hero's queen swallows Rat's knight.
Rat answers by moving the king from F7 to F6. From B2, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to E6. Check: our hero tightens the net by bringing the queen to B6.
Rat's king advances from E6 to F5. By taking the pawn on G6, our hero drives Rat into check.
Rat advances to G6 and claims our queen.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to D4.
Check: our hero tightens the net by bringing the pawn to F5.
Rat answers by moving the king from G6 to F6, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to G5.
With a steady hand, our hero brings the pawn to C3, while rat's king advances from G5 to H4. From C3 to D4, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on C3, watching every square. A clean strike: our hero's pawn topples the pawn on C3.
Rat advances to G4 and claims our pawn.
From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from E7 to E6; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the pawn to C7, and rat's king advances from G4 to F4. Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on G4, watching every square, and right after that without hurry or fear, our hero places the queen on C5. From the dark, Rat pushes the king to H5.
A clean strike: our hero's queen topples the pawn on E5.
Rat answers by moving the king from H5 to G5. From G3, our hero's queen forces Rat to defend.
Rat moves the king from G5 to F5 and topples our hero's pawn.
Check: our hero tightens the net by bringing the queen to G5.
Rat's king advances from F5 to E6. our hero gives check with the queen on F6.
Rat moves the king from E6 to F6 and topples our hero's queen.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes C5, leaving C4 behind.
Rat answers by moving the king from F6 to E6; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to F5.
With a steady hand, our hero brings the pawn to C7, and rat's king advances from F5 to G6. Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the queen on H3. From the dark, Rat pushes the king to F6.
From H6, our hero's queen forces Rat to defend.
Rat answers by moving the king from F6 to F5. Check: our hero tightens the net by bringing the queen to H5.
With dungeon cunning, Rat brings the king to F4. our hero gives check with the queen on H4.
Rat's king advances from F4 to E5. From H5, our hero's queen forces Rat to defend.
Rat sets the king on F4, watching every square. Check: our hero tightens the net by bringing the queen to H2.
From the dark, Rat pushes the king to E4. our hero gives check with the queen on H4.
Rat answers by moving the king from E4 to D5. From H5, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D6. Check: our hero tightens the net by bringing the queen to H6.
Rat's king advances from D6 to E7. our hero gives check with the queen on H7.
Rat sets the king on D6, watching every square, and right after that without hurry or fear, our hero places the queen on F5. From the dark, Rat pushes the king to E7; then our hero's queen takes D5, leaving F5 behind.
Rat answers by moving the king from E7 to E8. our hero gives check with the queen on C6.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to G6, while rat's king advances from E7 to F8.
Check: our hero tightens the net by bringing the queen to H6.
Rat sets the king on E7, watching every square. our hero gives check with the queen on H4.
From the dark, Rat pushes the king to F7. From H5, our hero's queen forces Rat to defend.
Rat answers by moving the king from F7 to E6; then our hero slides the queen across the board, from H5 to H4. With dungeon cunning, Rat brings the king to F7.
our hero gives check with the queen on H5.
Rat's king advances from F7 to G8. our hero advances the queen from H5 to H6, while rat sets the king on F7, watching every square.
Check: our hero tightens the net by bringing the queen to G7.
Rat moves the king from F7 to G7 and topples our hero's queen.
our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from G7 to H8, and right after that our hero slides the king across the board, from D2 to C3.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to B4, while rat's king advances from G8 to F8.
From B4 to A4, our hero's king swallows Rat's pawn.
Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the king on A5. From the dark, Rat pushes the king to D8, and right after that our hero's king takes A6, leaving A5 behind.
Rat answers by moving the king from D8 to D7; then our hero slides the king across the board, from A6 to A7. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the king to A8, and rat's king advances from C8 to D8. our hero advances the pawn from A3 to A4, while rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to C7; then our hero's king takes A7, leaving A8 behind.
Rat answers by moving the king from C7 to D6, and right after that our hero slides the king across the board, from A7 to B6. With dungeon cunning, Rat brings the king to E5.
With a steady hand, our hero brings the king to C5, while rat's king advances from E5 to F5. our hero advances the king from C5 to D4, and rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from E7 to D7. Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to H8, and rat's king advances from E7 to D7.
our hero advances the pawn from E2 to E4, while rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Rat pushes the king to F7. Check: our hero tightens the net by bringing the queen to G8.
Rat advances to G8 and claims our queen.
our hero slides the king across the board, from E5 to F5, and with dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to E5, while rat's king advances from H8 to G7.
our hero advances the pawn from E5 to E6, and rat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Rat pushes the king to H7. Promotion: on E8, our hero turns a pawn into a queen.
Rat answers by moving the king from H7 to G7; then our hero slides the king across the board, from F5 to G5. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the queen to F8.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 21 s
- Moves
- 159
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 7
- Material captured (hero / opponent)
- 10 / 39
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (159 moves) lasted longer than 97% of the games on this floor.