Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat moves its pawn from G4 to F3 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes A4, leaving A3 behind.

Rat moves the pawn from C4 to D3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on D3.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to D4, and rat's pawn advances from G4 to G3.

A clean strike: our hero's pawn topples the pawn on G3.

Rat sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to C5.

Check: our hero tightens the net by bringing the pawn to D5.

Rat answers by moving the king from E6 to F6. our hero gives check with the pawn on E5.

With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to E6. Rat advances to D5 and claims our pawn.

our hero advances the pawn from G3 to G4. Rat moves the king from G5 to G4 and topples our hero's pawn.

our hero gives check with the pawn on H3.

From the dark, Rat pushes the king to G3, and right after that our hero's pawn takes H4, leaving H3 behind. Rat moves the king from G3 to G2 and topples our hero's pawn.

our hero slides the pawn across the board, from H4 to H5, while with dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to H6, and rat's knight advances from D5 to F6.

our hero advances the pawn from H6 to H7, while rat sets the king on H1, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Rat pushes the knight to E8. Promotion: on H8, our hero turns a pawn into a queen.

Rat answers by moving the king from H1 to G1. From H8 to E8, our hero's queen swallows Rat's knight.

With dungeon cunning, Rat brings the pawn to C6. A clean strike: our hero's queen topples the pawn on E7.

Rat's pawn advances from G5 to G4. By taking the pawn on C5, our hero drives Rat into check.

Rat sets the king on H1, watching every square; then without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to H2.

Promotion: on E8, our hero turns a pawn into a queen.

Rat answers by moving the king from H2 to H3. A clean strike: our hero's queen topples the pawn on C6.

With dungeon cunning, Rat brings the king to G3. From C5 to A5, our hero's queen swallows Rat's pawn.

Rat's king advances from G3 to H3. Check: our hero tightens the net by bringing the queen to F3.

Rat captures the queen on F3 and puts our hero in check.

From E2 to F3, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to H2; then our hero's queen takes B6, leaving A5 behind. Rat answers by moving the king from H2 to H1, and right after that our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to H2. With a steady hand, our hero brings the pawn to A6, while rat's king advances from H2 to H1.

our hero advances the pawn from A6 to A7, and rat sets the king on H2, watching every square. Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to H1. our hero gives check with the king on F4.

Rat answers by moving the king from H1 to H2; then our hero slides the queen across the board, from B6 to E3.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 10 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 13
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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