Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's knight captures our hero's pawn on C3.

our hero falls to Rat's mate. The dungeon does not forgive.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes G3, leaving G2 behind.

Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to E5, and rat's king advances from E8 to F8. our hero advances the pawn from E5 to E6, while rat sets the knight on A8, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to G7; then our hero's pawn takes F4, leaving F2 behind.

Rat answers by moving the king from G7 to F6, and right after that our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the pawn to G5.

By taking the pawn on G5, our hero drives Rat into check.

Rat's king advances from F6 to G6. our hero advances the king from D2 to E3, and rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the king on F4. Rat gives check with the knight on D5.

From F4 to G4, our hero's king swallows Rat's pawn.

Rat moves the knight from D5 to C3 and topples our hero's pawn.

our hero slides the king across the board, from G4 to H4, while with dungeon cunning, Rat brings the knight to B5. With a steady hand, our hero brings the pawn to D5, and rat's knight advances from B5 to A7.

our hero advances the king from H4 to G4. Rat advances to D5 and claims our pawn.

Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the knight to C6; then our hero's king takes E3, leaving F4 behind.

Rat gives check with the pawn on D4.

our hero slides the king across the board, from E3 to F2, and with dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to E1, while rat's knight advances from C6 to B8.

our hero advances the pawn from H2 to H4, and rat sets the knight on D7, watching every square. Check: our hero tightens the net by bringing the pawn to H5.

Rat advances to G5 and claims our pawn.

our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the pawn from C4 to C3; then our hero slides the king across the board, from E1 to E2.

With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the king to F2, and rat's pawn advances from C3 to C2.

our hero advances the king from F2 to G3, while rat sets the pawn on C6, watching every square. Without hurry or fear, our hero places the king on F2.

Rat captures the pawn on G4 and puts our hero in check.

our hero's king takes G3, leaving F2 behind. Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the king across the board, from G3 to H3.

Rat's pawn crowns on C1 and a hostile queen is born.

With a steady hand, our hero brings the king to G3, while rat's queen advances from C1 to B1. our hero advances the king from G3 to G2.

Rat's queen reaches B2 and threatens our hero's king.

Without hurry or fear, our hero places the king on F1. Mate. Rat closes the net and our hero falls on F2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 52 s
Moves
64
How it ended
checkmate
Captures (hero / opponent)
3 / 4
Material captured (hero / opponent)
3 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (64 moves) lasted longer than 51% of the games on this floor.

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