Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its king to E7 and claims our bishop.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to F3; then rat's knight advances from D7 to F6.

our hero claims the enemy pawn by landing on G4.

Rat sets the pawn on C4, watching every square. our hero captures the enemy pawn: the bishop leaps from A3 to E7.

A cruel blow: Rat's king captures our hero's bishop on E7.

our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from C4 to C3, and our hero slides the pawn across the board, from E3 to E4.

With dungeon cunning, Rat brings the knight to E8. With a steady hand, our hero brings the pawn to E5, and right after that rat's pawn advances from A5 to A4.

our hero advances the pawn from H2 to H3; then rat sets the knight on D6, watching every square. our hero captures the knight on D6 and leaves Rat in check.

Rat's pawn falls on D6 and tears the pawn from our hero.

our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the king from E7 to F6, while our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the pawn to H6; then rat's king advances from E5 to E6.

our hero advances the pawn from H6 to H7, and right after that rat sets the pawn on A3, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Rat pushes the pawn to A2, while our hero's queen takes A8, leaving H8 behind. Rat answers by moving the king from E6 to E7.

our hero captures the enemy pawn: the queen leaps from A8 to A2.

With dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the queen to B3, and right after that rat's king advances from E7 to D8.

our hero captures the enemy pawn: the queen leaps from B3 to C3.

Rat sets the king on C7, watching every square, while without hurry or fear, our hero places the queen on E3. From the dark, Rat pushes the king to B8, and our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the king from B8 to C8, while our hero slides the queen across the board, from E3 to D3. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the pawn to C4; then rat's king advances from B7 to B8. our hero claims the enemy pawn by landing on D5.

Rat sets the king on A7, watching every square. our hero captures the enemy pawn: the pawn leaps from D5 to C6.

From the dark, Rat pushes the king to B6, while our hero's pawn takes C7, leaving C6 behind. Rat's king falls on C7 and tears the pawn from our hero.

our hero slides the queen across the board, from D3 to D5; then with dungeon cunning, Rat brings the king to C8. our hero claims the enemy pawn by landing on G5.

Rat's king advances from C8 to D7. our hero advances the queen from G5 to H5; then rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to D7, and our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from D7 to D8, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to C7.

our hero's pawn crowns on G8 and becomes a queen.

Rat's king advances from C7 to D6. Check: our hero tightens the net by bringing the queen to H6.

Rat sets the king on C5, watching every square. our hero gives check with the queen on C8.

From the dark, Rat pushes the king to D4, while our hero's king takes E2, leaving E1 behind. Rat answers by moving the king from D4 to D5, and our hero slides the king across the board, from E2 to E3.

With dungeon cunning, Rat brings the king to E5. our hero gives check with the queen on H5.

Rat's king advances from E5 to F6. our hero advances the king from E3 to E4; then rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the king on E5.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 42 s
Moves
77
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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