Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its king from G7 to H8 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
Loading…
The battle, move by move
our hero's king takes D1, leaving E1 behind. Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from F2 to F4.
With dungeon cunning, Rat brings the pawn to A4. our hero claims the enemy pawn by landing on A3.
Rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D4; then rat sets the knight on F6, watching every square.
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to E4, and our hero's king takes C2, leaving D1 behind.
Rat answers by moving the king from D8 to C8, while our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the pawn to C5.
our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Rat's king advances from C8 to D7. our hero advances the pawn from G2 to G3, and right after that rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the pawn to E6, while our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the pawn to E5.
our hero captures the pawn on G6 and leaves Rat in check.
Rat's king advances from F7 to F6. our hero advances the pawn from H4 to H5; then rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the king to F8, and our hero's pawn takes H6, leaving H5 behind.
A cruel blow: Rat's knight captures our hero's pawn on G3.
our hero slides the pawn across the board, from H6 to H7, and right after that with dungeon cunning, Rat brings the king to G7. our hero's pawn crowns on H8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on H8.
our hero advances the pawn from E3 to E4, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on C2.
A cruel blow: Rat's knight captures our hero's pawn on E4.
our hero's king takes D1, leaving C2 behind. Rat answers by moving the knight from E4 to D6, and our hero slides the king across the board, from D1 to E2.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to E3. Rat's king falls on G6 and tears the pawn from our hero.
our hero advances the king from E3 to E2; then rat sets the knight on C8, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the king to F6, and our hero's king takes E4, leaving E3 behind. Rat answers by moving the king from F6 to E6, while our hero slides the king across the board, from E4 to E3.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the king to E4; then rat's knight advances from B6 to C8.
our hero advances the king from E4 to E3, and right after that rat sets the knight on E7, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Rat pushes the knight to F5.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 45 s
- Moves
- 60
- How it ended
- stalemate
- Captures (hero / opponent)
- 3 / 4
- Material captured (hero / opponent)
- 3 / 12
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (60 moves) lasted longer than 45% of the games on this floor.