Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's queen lands on A1 and defeats Rat's bishop!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from F2 to F4.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to G4; then rat's knight advances from C6 to B8.
our hero advances the pawn from H2 to H3, and right after that rat sets the knight on A6, watching every square. Without hurry or fear, our hero places the pawn on B3.
A cruel blow: Rat's pawn captures our hero's pawn on B3.
our hero claims the enemy pawn by landing on B3.
Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the knight to B4.
With a steady hand, our hero brings the pawn to G5. Rat's knight falls on A2 and tears the pawn from our hero.
our hero advances the pawn from H3 to H4; then rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H5.
Rat's pawn falls on H5 and tears the pawn from our hero.
our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from E7 to F8, while our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to E3; then rat's king advances from E7 to E8.
our hero advances the pawn from G6 to G7, and right after that rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the pawn to H4, while our hero's king takes E3, leaving D4 behind. Rat answers by moving the pawn from D7 to D6, and our hero slides the king across the board, from E3 to F2.
A cruel blow: Rat's pawn captures our hero's pawn on E5.
our hero claims the enemy pawn by landing on E5.
Rat's knight advances from A2 to C1. our hero advances the king from F2 to G2; then rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to E2, and our hero's king takes F2, leaving G2 behind.
Rat answers by moving the knight from E2 to C1, while our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Rat brings the knight to A2.
With a steady hand, our hero brings the king to G2; then rat's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on A4.
Rat sets the knight on C1, watching every square, and without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the pawn to A2, while our hero's pawn takes A6, leaving A5 behind.
On A1, Rat promotes and gains a reinforcing bishop.
our hero slides the pawn across the board, from A6 to A7. A cruel blow: Rat's king captures our hero's pawn on G7.
our hero's pawn crowns on A8 and becomes a queen.
Rat's knight advances from C1 to E2. our hero captures the enemy bishop: the queen leaps from A8 to A1.
Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the queen on E1. From the dark, Rat pushes the king to G7.
our hero captures the enemy knight: the queen leaps from E1 to E2.
Rat answers by moving the king from G7 to F8, while our hero slides the queen across the board, from E2 to H5. With dungeon cunning, Rat brings the pawn to C5.
our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Rat's king advances from F8 to E7. our hero captures the pawn on H4 and leaves Rat in check.
Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to F7, while our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from F7 to F8. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the queen to H6, and right after that rat's king advances from F7 to E7.
From B7, our hero's queen forces Rat to defend.
Rat sets the king on D8, watching every square. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 55 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 5
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 5
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 66% of the games on this floor.