Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

A cruel blow: Rat's king captures our hero's queen on F6.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the pawn from D7 to D6, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to H4, while rat's king advances from F7 to G7. our hero advances the pawn from A3 to A4, and rat sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes G4, leaving G3 behind.

Rat answers by moving the knight from C6 to A7; then our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to H5. Rat moves the pawn from G6 to H5 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on H5.

Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to C6; then our hero's pawn takes E3, leaving E2 behind.

Rat answers by moving the pawn from C4 to C3. From D2 to C3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to H6, while rat's knight advances from C6 to D8.

our hero advances the pawn from H6 to H7, and rat sets the king on F7, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to E7. Check: our hero tightens the net by bringing the queen to H7.

Rat answers by moving the king from E7 to F6. our hero gives check with the queen on H6.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to E4, and rat's pawn advances from E6 to E5.

A clean strike: our hero's pawn topples the pawn on E5.

Rat sets the knight on C6, watching every square. From E5 to D6, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to D4. A clean strike: our hero's pawn topples the pawn on C7.

Rat gives check with the knight on F3.

our hero slides the king across the board, from E1 to D1, and with dungeon cunning, Rat brings the king to E7. our hero gives check with the queen on F6.

Rat advances to F6 and claims our queen.

Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the knight on D2, watching every square. Check: our hero tightens the net by bringing the queen to D8.

From the dark, Rat pushes the king to G6. From D1 to D2, our hero's king swallows Rat's knight.

Rat answers by moving the king from G6 to H6; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to G6.

Check: our hero tightens the net by bringing the queen to E8.

Rat's king advances from G6 to G7. our hero advances the pawn from E5 to E6, while rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the queen on F8. From the dark, Rat pushes the king to G6; then our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the king from G6 to H5. Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the pawn to C4, while rat's king advances from H4 to G4.

our hero advances the pawn from C4 to C5, and rat sets the king on G3, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Rat pushes the king to H4, and right after that our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from H4 to G3.

Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to H2. With a steady hand, our hero brings the queen to C3, and rat's king advances from H2 to H1.

From H8, our hero's queen forces Rat to defend.

Rat sets the king on G1, watching every square, and right after that without hurry or fear, our hero places the queen on F8. From the dark, Rat pushes the king to G2; then our hero's queen takes C4, leaving C3 behind.

Rat answers by moving the king from G2 to G3, and right after that our hero slides the queen across the board, from C4 to C5. With dungeon cunning, Rat brings the king to G2.

our hero delivers the final mate from G5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 55 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 10
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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