Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival queen on B4.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H3. Rat's pawn falls on H3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G2 to H3.

A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero slides the pawn across the board, from F2 to F4, and right after that with dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to A3; then rat's pawn advances from C5 to C4.

our hero advances the pawn from D2 to D3. On B1, Rat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on D2. Rat's pawn reaches C3 and threatens our hero's king.

our hero claims the enemy pawn by landing on C3.

Check from Rat: the queen plants itself on E1.

our hero slides the king across the board, from C3 to D4. Rat gives check with the pawn on C5.

With a steady hand, our hero brings the king to E3. Rat's queen reaches C1 and threatens our hero's king.

our hero advances the king from E3 to E4. Check from Rat: the knight plants itself on F6.

Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the queen to B2, and our hero's pawn takes H4, leaving H3 behind.

Rat answers by moving the pawn from E7 to E5. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to E6.

A cruel blow: Rat's queen captures our hero's pawn on A3.

our hero captures the knight on D7 and leaves Rat in check.

Rat sets the king on E7, watching every square. our hero's pawn crowns on D8 and becomes a queen.

From the dark, Rat pushes the king to E6. our hero claims the enemy pawn by landing on C7.

Rat answers by moving the queen from A3 to B4, and our hero slides the queen across the board, from C7 to F4. With dungeon cunning, Rat brings the pawn to A3.

our hero claims the enemy queen by landing on B4.

Rat's king advances from E6 to E5. our hero captures the pawn on C5 and leaves Rat in check.

Rat sets the king on F6, watching every square. our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the king to G7, and our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from G7 to G8, while our hero slides the pawn across the board, from C4 to C5.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to C6; then rat's king advances from H7 to G8.

our hero advances the pawn from C6 to C7, and right after that rat sets the king on G7, watching every square. our hero's pawn crowns on C8 and becomes a queen.

From the dark, Rat pushes the king to H7, while our hero's queen takes A6, leaving A3 behind. Rat answers by moving the king from H7 to G7, and our hero slides the queen across the board, from C8 to G4.

With dungeon cunning, Rat brings the pawn to G5. our hero captures the pawn on G5 and leaves Rat in check.

Rat's king advances from G7 to F7. our hero advances the queen from G5 to H6; then rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the queen on A7. From the dark, Rat pushes the king to D8. Mate. our hero's queen on H8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
19 / 3
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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