Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on C3.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to F3, while rat's knight advances from D7 to E5. From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat sets the knight on F7, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the pawn from C5 to C4. A clean strike: our hero's pawn topples the pawn on G6.

With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to G7. Rat's knight reaches D3 and threatens our hero's king.

A clean strike: our hero's pawn topples the knight on D3.

Rat sets the pawn on C5, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to C6; then our hero's queen takes F7, leaving G8 behind. Rat advances to B2 and claims our pawn.

From F7 to C4, our hero's queen swallows Rat's pawn.

Rat's pawn crowns on B1 and a hostile knight is born.

With a steady hand, our hero brings the queen to F7, while rat's knight advances from B1 to C3. From F7 to E7, our hero's queen swallows Rat's pawn.

Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the queen on A3. From the dark, Rat pushes the king to B6.

From A3 to C3, our hero's queen swallows Rat's knight.

Rat answers by moving the king from B6 to C6. By taking the pawn on C4, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to D7. our hero gives check with the queen on B5.

Rat's king advances from D7 to D8. A clean strike: our hero's queen topples the pawn on A5.

Rat sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to C6; then our hero's pawn takes D4, leaving D3 behind.

Rat answers by moving the king from C8 to B8, and right after that our hero slides the pawn across the board, from D4 to D5. Rat moves the pawn from C6 to D5 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on D5.

Rat's king advances from B8 to B7. our hero advances the pawn from G4 to G5, and rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from D7 to E7. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the queen to E8, and rat's king advances from F6 to F5.

our hero advances the queen from A5 to C3, while rat sets the king on G4, watching every square. our hero gives check with the queen on F3.

From the dark, Rat pushes the king to G5. From G8, our hero's queen forces Rat to defend.

Rat answers by moving the king from G5 to H4. our hero delivers the final mate from H3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 28 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 2
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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