Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D5.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to C3, and right after that rat's pawn advances from A5 to A4.
our hero advances the pawn from G2 to G3; then rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the knight to D5. our hero captures the enemy knight: the pawn leaps from E4 to D5.
Rat answers by moving the king from E8 to F8. our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to E2; then rat's pawn advances from E5 to E4.
our hero advances the king from E2 to E3, and right after that rat sets the king on E7, watching every square. our hero captures the enemy pawn: the king leaps from E3 to E4.
From the dark, Rat pushes the king to F8, while our hero's king takes E5, leaving E4 behind. Rat answers by moving the king from F8 to E7, and our hero slides the king across the board, from E5 to F4.
With dungeon cunning, Rat brings the king to F8. our hero claims the enemy pawn by landing on G4.
Rat's king advances from F8 to E8. our hero advances the king from G4 to G5; then rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to E7. our hero captures the enemy pawn: the king leaps from G5 to G6.
Rat answers by moving the king from E7 to F8, while our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to F6; then rat's king advances from G8 to F8. our hero advances the pawn from F6 to F7, and right after that rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to F8, while our hero's king takes F6, leaving G6 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 16 s
- Moves
- 39
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.