Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival pawn on C5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to A3.

Rat's king advances from E8 to F7. our hero claims the enemy pawn by landing on C5.

Rat sets the pawn on E5, watching every square, and without hurry or fear, our hero places the bishop on F8. From the dark, Rat pushes the pawn to G3.

our hero claims the enemy pawn by landing on G3.

Rat answers by moving the pawn from G6 to G5, and our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the bishop to A3, and right after that rat's king advances from G8 to H7. our hero advances the pawn from F2 to F3; then rat sets the knight on F8, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to G8, and our hero's pawn takes G3, leaving G2 behind.

Rat answers by moving the knight from F8 to E6, while our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the knight to D8.

our hero captures the enemy pawn: the pawn leaps from F4 to G5.

Rat's pawn advances from A5 to A4. our hero advances the pawn from G5 to G6, and right after that rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to B7. From F8, our hero's bishop forces Rat to defend.

Rat's king falls on G6 and tears the pawn from our hero.

our hero slides the bishop across the board, from F8 to H6; then with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the knight to F3, and right after that rat's king advances from F7 to E7.

our hero advances the pawn from G5 to G6; then rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Rat pushes the knight to D6. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the pawn from A4 to A3. From G7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to E6. our hero delivers the final mate from G5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 21 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
4 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 20% of the games on this floor.

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