Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the knight leaps from F3 to G5 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero advances the pawn from G2 to G3. Rat moves the pawn from A3 to B2 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on B2.
From the dark, Rat pushes the pawn to E5, and right after that our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the knight to F6. From B2 to E5, our hero's bishop swallows Rat's pawn.
Rat's knight advances from F6 to H7. A clean strike: our hero's bishop topples the pawn on C7.
Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the bishop on A5. From the dark, Rat pushes the king to D6; then our hero's knight takes F3, leaving G1 behind.
Rat answers by moving the king from D6 to D7, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the pawn to C4.
A clean strike: our hero's pawn topples the pawn on C4.
Rat's knight advances from H7 to G5. From F3 to G5, our hero's knight swallows Rat's knight.
Rat sets the king on E7, watching every square. our hero gives check with the bishop on B4.
From the dark, Rat pushes the king to E8, and right after that our hero's bishop takes C3, leaving B4 behind. Rat answers by moving the pawn from A4 to A3; then our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the bishop to D2, and rat's king advances from E8 to F8.
our hero advances the bishop from D2 to C1, while rat sets the king on E7, watching every square. From C1 to A3, our hero's bishop swallows Rat's pawn.
From the dark, Rat pushes the king to E8. A clean strike: our hero's bishop topples the pawn on C5.
Rat answers by moving the king from E8 to D8, and right after that our hero slides the bishop across the board, from C5 to E3. With dungeon cunning, Rat brings the king to C7.
With a steady hand, our hero brings the bishop to D4, while rat's king advances from C7 to D8. our hero advances the pawn from A2 to A4, and rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from D8 to C7; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to D6.
Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from D6 to C7. our hero advances the pawn from E6 to E7, while rat sets the king on D7, watching every square.
Promotion: on E8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to C7; then our hero's bishop takes C5, leaving D4 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 37 s
- Moves
- 55
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.