Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero's pawn lands on D3 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the knight on B3.

Slug sets the bishop on D3, watching every square. From E2 to D3, our hero's pawn swallows Slug's bishop.

From the dark, Slug pushes the pawn to F6; then our hero's pawn takes A3, leaving A2 behind. Slug answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from B3 to B4.

With dungeon cunning, Slug brings the pawn to C2. A clean strike: our hero's pawn topples the pawn on C5.

Slug's king advances from F8 to F7. our hero advances the pawn from D3 to D4, and slug sets the pawn on G3, watching every square.

A clean strike: our hero's pawn topples the pawn on G3.

Slug advances to C5 and claims our pawn.

From D4 to C5, our hero's pawn swallows Slug's pawn.

Slug answers by moving the king from F7 to G6. A clean strike: our hero's pawn topples the pawn on B6.

With dungeon cunning, Slug brings the king to H6. With a steady hand, our hero brings the pawn to B7, and slug's king advances from H6 to G7.

Promotion: on B8, our hero turns a pawn into a queen.

Slug sets the pawn on B4, watching every square. From B8 to B4, our hero's queen swallows Slug's pawn.

From the dark, Slug pushes the pawn to F5; then our hero's pawn takes G4, leaving G3 behind. Slug answers by moving the king from G7 to F7.

From G4 to F5, our hero's pawn swallows Slug's pawn.

With dungeon cunning, Slug brings the king to F6. From B6, our hero's queen forces Slug to defend.

Slug's king advances from F6 to E7. Check: our hero tightens the net by bringing the pawn to F6.

Slug sets the king on F7, watching every square. our hero gives check with the queen on B7.

From the dark, Slug pushes the king to G8. From F7, our hero's pawn forces Slug to defend.

Slug answers by moving the king from G8 to G7. Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to G6. our hero gives check with the queen on G8.

Slug's king advances from G6 to F6. From B6, our hero's queen forces Slug to defend.

Slug sets the king on E7, watching every square. Check: our hero tightens the net by bringing the queen to G7.

From the dark, Slug pushes the king to E8. And it is checkmate: our hero ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 13 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
12 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 28% of the games on this floor.

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