Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's pawn lands on C3 and defeats Slug's bishop!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero claims the enemy bishop by landing on C3.
Slug's pawn advances from G4 to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Slug sets the pawn on B4, watching every square. our hero claims the enemy pawn by landing on B4.
From the dark, Slug pushes the knight to G4. our hero captures the enemy pawn: the pawn leaps from B4 to C5.
Slug answers by moving the king from E8 to D7. our hero claims the enemy pawn by landing on B6.
With dungeon cunning, Slug brings the knight to E3. our hero captures the enemy knight: the pawn leaps from D2 to E3.
A cruel blow: Slug's pawn captures our hero's pawn on A2.
our hero advances the bishop from C1 to B2, and right after that slug sets the king on E6, watching every square. Without hurry or fear, our hero places the bishop on D4.
From the dark, Slug pushes the king to E7, while our hero's pawn takes B7, leaving B6 behind. Slug answers by moving the pawn from F7 to F5.
our hero's pawn crowns on B8 and becomes a queen.
On A1, Slug promotes and gains a reinforcing bishop.
our hero claims the enemy bishop by landing on A1.
Slug's pawn advances from D6 to D5. From E5, our hero's queen forces Slug to defend.
Slug sets the king on F8, watching every square. our hero claims the enemy pawn by landing on D5.
From the dark, Slug pushes the pawn to F4. our hero captures the enemy pawn: the pawn leaps from E3 to F4.
Slug answers by moving the king from F8 to E7. our hero captures the pawn on E4 and leaves Slug in check.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the pawn to F5; then slug's king advances from F7 to F8.
our hero advances the pawn from F5 to F6, and right after that slug sets the king on G8, watching every square. Without hurry or fear, our hero places the queen on E7.
From the dark, Slug pushes the king to H8. our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 55 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 19% of the games on this floor.