Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on D8.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes C4, leaving C2 behind.

Rat answers by moving the pawn from G6 to G5; then our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to H8.

With a steady hand, our hero brings the pawn to E4, and rat's king advances from H8 to G8. our hero advances the pawn from G2 to G3, while rat sets the pawn on D5, watching every square.

From E4 to D5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to D8; then our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the pawn from E7 to E5.

From F4 to E5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F7. our hero gives check with the pawn on E6.

Rat's king advances from F7 to F6. our hero advances the pawn from E6 to E7, and rat sets the king on G7, watching every square.

Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the pawn to C6. From E8 to D8, our hero's queen swallows Rat's knight.

Rat answers by moving the king from G7 to F7. A clean strike: our hero's queen topples the pawn on G5.

Rat advances to D5 and claims our pawn.

By taking the pawn on D5, our hero drives Rat into check.

Rat's king advances from F7 to G7. A clean strike: our hero's queen topples the pawn on C5.

Rat sets the king on H8, watching every square. From C5 to A5, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to G7; then our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from G7 to G8, and right after that our hero slides the pawn across the board, from C5 to C6.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to C7, while rat's king advances from F8 to F7.

our hero advances the queen from A5 to A6, and rat sets the king on G8, watching every square. Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to G7. From C7, our hero's queen forces Rat to defend.

Rat answers by moving the king from G7 to H8. our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 40 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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