Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's queen on G8.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to F7; then our hero's king takes D1, leaving E1 behind. Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the king to C1, while rat's pawn advances from C4 to C3.
From D2 to C3, our hero's pawn swallows Rat's pawn.
Rat sets the knight on D8, watching every square; then without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to F6, and right after that our hero's king takes D3, leaving D2 behind.
Rat answers by moving the knight from D8 to E6; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the pawn to D4.
With a steady hand, our hero brings the pawn to E3, and rat's pawn advances from C7 to C5. our hero advances the pawn from G2 to G4, while rat sets the king on E5, watching every square.
our hero gives check with the pawn on F4.
Rat captures the pawn on F4 and puts our hero in check.
By taking the knight on F4, our hero drives Rat into check.
Rat answers by moving the king from E5 to F6. Check: our hero tightens the net by bringing the pawn to G5.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to H4, while rat's king advances from F7 to E6.
our hero advances the pawn from C2 to C3. Rat moves the pawn from D4 to C3 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on C3.
From the dark, Rat pushes the king to F7, and right after that our hero's king takes D3, leaving C3 behind. Rat answers by moving the king from F7 to G7; then our hero slides the king across the board, from D3 to E4.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to F5, and rat's pawn advances from E7 to E5.
A clean strike: our hero's king topples the pawn on E5.
Rat sets the king on F8, watching every square. From F5 to G6, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to G7; then our hero's king takes F5, leaving E5 behind. Rat answers by moving the king from G7 to H8, and right after that our hero slides the king across the board, from F5 to E6.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to D6, while rat's king advances from G7 to G8.
From D6 to C5, our hero's king swallows Rat's pawn.
Rat sets the king on H8, watching every square; then without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes C5, leaving C4 behind.
Rat answers by moving the king from G8 to F8; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to C7, and rat's king advances from G8 to F8. A clean strike: our hero's king topples the pawn on A5.
Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the king on B6. Rat moves the king from G7 to G6 and topples our hero's pawn.
Promotion: on C8, our hero turns a pawn into a queen.
Rat answers by moving the king from G6 to F7. From C7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to E8. Check: our hero tightens the net by bringing the queen to C6.
Rat's king advances from E8 to D8. our hero advances the king from B6 to B7, and rat sets the king on E7, watching every square.
From C5, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F7, and right after that our hero's queen takes C6, leaving C5 behind. Rat answers by moving the king from F7 to G8; then our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to F8. From D6, our hero's queen forces Rat to defend.
Rat's king advances from F8 to E8. our hero advances the pawn from G6 to G7, while rat sets the king on F7, watching every square.
our hero gives check with the queen on D7.
From the dark, Rat pushes the king to G8; then our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from G8 to H7.
Promotion: on G8, our hero turns a pawn into a queen.
Rat moves the king from H7 to G8 and topples our hero's queen.
With a steady hand, our hero brings the pawn to A5, while rat's king advances from G8 to H8. our hero advances the pawn from A5 to A6, and rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to F8. And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 11 s
- Moves
- 93
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 12
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 77% of the games on this floor.