Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the king leaps from D2 to C3 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the knight to B6, and our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the king from E8 to F7.

our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to D3; then rat's knight advances from B6 to A4.

our hero advances the pawn from H2 to H4, and right after that rat sets the pawn on C4, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

From the dark, Rat pushes the pawn to G5. our hero captures the pawn on G5 and leaves Rat in check.

Rat answers by moving the king from F6 to G6, and our hero slides the king across the board, from E1 to D1. Rat's knight reaches C3 and threatens our hero's king.

With a steady hand, our hero brings the king to D2, and right after that rat's pawn advances from E7 to E6. our hero captures the enemy knight: the king leaps from D2 to C3.

A cruel blow: Rat's king captures our hero's pawn on G5.

Without hurry or fear, our hero places the king on D4. Rat's pawn reaches E5 and threatens our hero's king.

our hero's king takes C5, leaving D4 behind. Rat answers by moving the king from G5 to G6, while our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to G5; then rat's king advances from H7 to G6.

our hero advances the pawn from G2 to G3, and right after that rat sets the king on H5, watching every square. our hero captures the enemy pawn: the king leaps from C5 to C6.

From the dark, Rat pushes the king to G4. our hero claims the enemy pawn by landing on C7.

Rat answers by moving the king from G4 to H5, and our hero slides the pawn across the board, from C4 to C5. A cruel blow: Rat's king captures our hero's pawn on G5.

With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from G5 to H6. our hero advances the king from C7 to B6; then rat sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to G6, and our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from G6 to F7. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to G6. our hero gives check with the queen on E8.

Rat's king advances from G6 to H6. our hero claims the enemy pawn by landing on E5.

Rat sets the king on H7, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to H6.

our hero gives check with the queen on H5.

Rat answers by moving the king from H6 to G7, and our hero slides the king across the board, from C5 to D6. With dungeon cunning, Rat brings the king to G8.

Check: our hero tightens the net by bringing the queen to G6.

Rat's king advances from G8 to H8. our hero advances the king from D6 to E7.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 27 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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