Battle chronicle
In the depths of Sewers, our hero faces Slug.
Slug moves its king from B7 to A8 and topples our hero's queen!
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
From C1 to H6, our hero's bishop swallows Slug's pawn.
From the dark, Slug pushes the bishop to B4. A clean strike: our hero's pawn topples the knight on G3.
Slug answers by moving the pawn from E5 to E4, and right after that our hero slides the bishop across the board, from H6 to C1. With dungeon cunning, Slug brings the pawn to D5.
With a steady hand, our hero brings the king to F1, while slug's king advances from E8 to D7. our hero advances the king from F1 to G1, and slug sets the bishop on D6, watching every square.
Without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the pawn to H6, and right after that our hero's king takes H2, leaving G1 behind.
Slug answers by moving the bishop from D6 to B4; then our hero slides the bishop across the board, from E3 to A7. With dungeon cunning, Slug brings the bishop to A5.
With a steady hand, our hero brings the pawn to A3, and slug's pawn advances from E4 to E3. our hero advances the king from H2 to G1, while slug sets the pawn on H5, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Slug pushes the king to D6.
A clean strike: our hero's pawn topples the pawn on E3.
Slug answers by moving the bishop from A5 to C7, and right after that our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Slug brings the king to C6.
With a steady hand, our hero brings the pawn to A6, while slug's pawn advances from E6 to E5. our hero advances the king from G1 to F1, and slug sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the king on G1. From the dark, Slug pushes the bishop to B6, and right after that our hero's bishop takes B8, leaving A7 behind.
Slug answers by moving the bishop from B6 to C7. A clean strike: our hero's bishop topples the bishop on C7.
Slug advances to C7 and claims our bishop.
With a steady hand, our hero brings the pawn to A7, and slug's king advances from C7 to B7. Promotion: on A8, our hero turns a pawn into a queen.
Slug advances to A8 and claims our queen.
Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the pawn to E6; then our hero's king takes E1, leaving F2 behind.
Slug answers by moving the king from A8 to B8, and right after that our hero slides the king across the board, from E1 to D1. With dungeon cunning, Slug brings the king to A7.
With a steady hand, our hero brings the king to C1, while slug's king advances from A7 to B8. our hero advances the king from C1 to B1, and slug sets the king on C8, watching every square.
Without hurry or fear, our hero places the king on A2. From the dark, Slug pushes the pawn to E5, and right after that our hero's king takes B3, leaving A2 behind.
Slug answers by moving the king from C8 to D7. A clean strike: our hero's king topples the pawn on C3.
With dungeon cunning, Slug brings the king to D6. With a steady hand, our hero brings the king to B2, and slug's king advances from D6 to E7.
our hero advances the pawn from C2 to C3, while slug sets the king on D6, watching every square. Without hurry or fear, our hero places the king on B3.
From the dark, Slug pushes the king to E7; then our hero's king takes B4, leaving B3 behind. Slug answers by moving the king from E7 to F6, and right after that our hero slides the king across the board, from B4 to C5.
With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the king to C6, while slug's pawn advances from D5 to D4.
From C3 to D4, our hero's pawn swallows Slug's pawn.
Slug sets the king on F5, watching every square. A clean strike: our hero's pawn topples the pawn on E5.
From the dark, Slug pushes the king to G6, and right after that our hero's pawn takes E6, leaving E5 behind. Slug answers by moving the king from G6 to F5; then our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the king to D7, and slug's king advances from F6 to G7.
Promotion: on E8, our hero turns a pawn into a queen.
Slug sets the king on H6, watching every square. Check: our hero tightens the net by bringing the queen to H8.
From the dark, Slug pushes the king to G6. our hero gives check with the queen on G8.
Slug answers by moving the king from G6 to F6. From H8, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to F5. By taking the pawn on H5, our hero drives Slug into check.
Slug's king advances from F5 to F6. From H5 to G4, our hero's queen swallows Slug's pawn.
Slug sets the king on E5, watching every square. From H5, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to F6, and right after that our hero's queen takes G4, leaving H5 behind. Slug answers by moving the king from F6 to E5.
our hero gives check with the queen on H5.
With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the queen to G4.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 21 s
- Moves
- 97
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 13 / 12
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1565 finished games (623 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 89% of the games on this floor.