Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's pawn lands on G8 and defeats Slug's queen!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero claims the enemy bishop by landing on C3.
Slug answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Slug brings the knight to G8.
our hero claims the enemy pawn by landing on G4.
Slug's king advances from D8 to C7. our hero advances the pawn from F2 to F4; then slug sets the king on C6, watching every square.
Without hurry or fear, our hero places the pawn on G5. Slug's pawn falls on A2 and tears the pawn from our hero.
our hero's king takes D1, leaving E1 behind. Slug answers by moving the king from C6 to B7, while our hero slides the king across the board, from D1 to C1.
On A1, Slug promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to D2; then slug's queen advances from A1 to A6. our hero advances the pawn from F4 to F5, and right after that slug sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on G6. Slug's pawn reaches E3 and threatens our hero's king.
our hero claims the enemy pawn by landing on E3.
Slug answers by moving the queen from A6 to A8. our hero captures the enemy pawn: the pawn leaps from G6 to F7.
With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the pawn to G4, and right after that slug's knight advances from G8 to H6.
our hero advances the pawn from G4 to G5; then slug sets the queen on F8, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Slug pushes the king to B8, and our hero's king takes F4, leaving E3 behind. Slug answers by moving the king from B8 to A7, while our hero slides the king across the board, from F4 to G5.
With dungeon cunning, Slug brings the pawn to C4. With a steady hand, our hero brings the king to F6; then slug's queen advances from F8 to G8.
our hero advances the pawn from G6 to G7. Slug's knight falls on F5 and tears the pawn from our hero.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Slug pushes the pawn to D5. our hero claims the enemy pawn by landing on D5.
Slug's knight falls on G7 and tears the pawn from our hero.
our hero captures the enemy knight: the king leaps from F6 to G7.
With dungeon cunning, Slug brings the king to A6. With a steady hand, our hero brings the pawn to E4, and right after that slug's king advances from A6 to A7.
our hero advances the pawn from E4 to E5; then slug sets the pawn on B4, watching every square. Without hurry or fear, our hero places the pawn on E6.
From the dark, Slug pushes the pawn to B3. our hero captures the enemy pawn: the pawn leaps from C2 to B3.
Slug answers by moving the pawn from B6 to B5, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Slug brings the king to A6.
our hero's pawn crowns on E8 and becomes a queen.
Slug's king advances from A6 to A7. our hero claims the enemy pawn by landing on B5.
Slug's pawn falls on B3 and tears the pawn from our hero.
Mate. our hero's queen on B7 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 21 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 21 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1565 finished games (623 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.