Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on G5.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on B3.
With dungeon cunning, Slug brings the bishop to B4. With a steady hand, our hero brings the king to D1, and slug's bishop advances from B4 to C3.
A clean strike: our hero's pawn topples the bishop on C3.
Slug sets the knight on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the knight to F6; then our hero's pawn takes A4, leaving A2 behind.
Slug answers by moving the knight from F6 to H7. From A4 to B5, our hero's pawn swallows Slug's pawn.
With dungeon cunning, Slug brings the pawn to F5. With a steady hand, our hero brings the pawn to F4, while slug's king advances from E8 to D8.
our hero advances the king from D1 to C2, and slug sets the king on E7, watching every square. Without hurry or fear, our hero places the bishop on A3.
From the dark, Slug pushes the king to D8. From A3 to C5, our hero's bishop swallows Slug's pawn.
Slug answers by moving the pawn from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.
With dungeon cunning, Slug brings the knight to G5. From F4 to G5, our hero's pawn swallows Slug's knight.
Slug's king advances from D8 to E8. A clean strike: our hero's bishop topples the pawn on D6.
Slug sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the pawn to F4.
A clean strike: our hero's pawn topples the pawn on F4.
Slug answers by moving the king from D8 to E8, and right after that our hero slides the pawn across the board, from C4 to C5. Slug moves the pawn from B6 to C5 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on C5.
Slug's pawn advances from E4 to E3. our hero advances the king from C2 to D3, and slug sets the king on D7, watching every square.
Without hurry or fear, our hero places the bishop on E7. From the dark, Slug pushes the king to C7. From B6, our hero's pawn forces Slug to defend.
Slug answers by moving the king from C7 to B7. A clean strike: our hero's king topples the pawn on E3.
With dungeon cunning, Slug brings the king to A8. our hero gives check with the pawn on B7.
Slug moves the king from A8 to B7 and topples our hero's pawn.
our hero advances the bishop from E7 to D8, while slug sets the king on A8, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Slug pushes the king to A7; then our hero's pawn takes B4, leaving B3 behind. Slug answers by moving the king from A7 to A8, and right after that our hero slides the pawn across the board, from B4 to B5.
With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the king to D4, while slug's king advances from B7 to A8.
our hero advances the bishop from D8 to C7, and slug sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Slug pushes the king to A8. Promotion: on G8, our hero turns a pawn into a queen.
Slug answers by moving the king from A8 to B7; then our hero slides the bishop across the board, from C7 to D6. With dungeon cunning, Slug brings the king to A7.
With a steady hand, our hero brings the queen to C8, and slug's king advances from A7 to B6. Check: our hero tightens the net by bringing the queen to B8.
Slug sets the king on A5, watching every square, and right after that without hurry or fear, our hero places the bishop on A3. From the dark, Slug pushes the king to A4.
From A8, our hero's queen forces Slug to defend.
Slug advances to B5 and claims our pawn.
Check: our hero tightens the net by bringing the queen to B7.
With dungeon cunning, Slug brings the king to A4. our hero gives check with the queen on A6.
Slug's king advances from A4 to B3. our hero advances the bishop from A3 to C1, and slug sets the king on B4, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Slug pushes the king to B3. our hero gives check with the queen on B5.
Slug answers by moving the king from B3 to C2. From C4, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to B1. With a steady hand, our hero brings the queen to C3, and slug's king advances from B1 to A2.
our hero gives check with the queen on C2.
Slug sets the king on A1, watching every square, and right after that without hurry or fear, our hero places the queen on B3.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 10 min 9 s
- Moves
- 87
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1566 finished games (624 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 83% of the games on this floor.