Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from E2 to D3 and captures the enemy bishop.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes H3, leaving H2 behind. Slug advances to C2 and claims our pawn.

From H3 to G4, our hero's pawn swallows Slug's pawn.

With dungeon cunning, Slug brings the bishop to D3. A clean strike: our hero's pawn topples the bishop on D3.

Slug's pawn advances from C3 to C2. our hero advances the king from E1 to D2. our hero activates Backstab and silently removes a threat from Slug.

Slug sets the pawn on F5, watching every square. Without hurry or fear, our hero places the king on D1, and right after that from the dark, Slug pushes the pawn to F4.

our hero's pawn takes G3, leaving G2 behind; then slug answers by moving the king from E8 to D7. A clean strike: our hero's pawn topples the pawn on F4.

With dungeon cunning, Slug brings the king to E8, and with a steady hand, our hero brings the pawn to G5. Slug's king advances from E8 to D7, while our hero advances the pawn from F4 to F5.

Slug sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on G6.

Slug moves the pawn from C4 to D3 and topples our hero's pawn.

our hero's pawn takes F6, leaving F5 behind, and right after that slug answers by moving the pawn from B5 to B4. our hero slides the bishop across the board, from C1 to F4.

With dungeon cunning, Slug brings the pawn to D5, while with a steady hand, our hero brings the pawn to F7. Slug's king advances from D7 to E6, and our hero advances the pawn from G6 to G7.

Slug moves the king from E6 to F7 and topples our hero's pawn.

Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Slug pushes the king to E7. From G8 to D5, our hero's queen swallows Slug's pawn.

Slug answers by moving the king from E7 to E8. A clean strike: our hero's queen topples the pawn on D3.

With dungeon cunning, Slug brings the king to F7. By taking the pawn on B3, our hero drives Slug into check.

Slug's king advances from F7 to F6. A clean strike: our hero's queen topples the pawn on B4.

Slug sets the king on F7, watching every square. From B4 to B6, our hero's queen swallows Slug's pawn.

From the dark, Slug pushes the king to E8. our hero's queen takes B4, leaving B6 behind, and right after that slug answers by moving the king from E8 to D7.

From B7, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to D8. Check: our hero tightens the net by bringing the queen to A8.

Slug's king advances from D8 to E7. our hero gives check with the queen on A3.

Slug sets the king on E8, watching every square. Without hurry or fear, our hero places the bishop on E5, and right after that from the dark, Slug pushes the king to F7.

our hero's bishop takes H8, leaving E5 behind; then slug answers by moving the king from F7 to E6. our hero slides the bishop across the board, from H8 to C3.

With dungeon cunning, Slug brings the king to F7, and with a steady hand, our hero brings the pawn to B3. Slug's king advances from F7 to E6, while our hero advances the pawn from B3 to B4.

Slug sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on B5; then from the dark, Slug pushes the king to E6.

our hero's pawn takes B6, leaving B5 behind, and right after that slug answers by moving the king from E6 to F5. our hero slides the pawn across the board, from B6 to B7.

With dungeon cunning, Slug brings the king to G4. Promotion: on B8, our hero turns a pawn into a queen.

Slug's king advances from G4 to H5, and our hero advances the queen from B8 to F8. Slug sets the king on G5, watching every square.

Without hurry or fear, our hero places the queen on F1, and right after that from the dark, Slug pushes the king to H6. our hero's king takes E2, leaving D1 behind; then slug answers by moving the king from H6 to G6.

our hero slides the queen across the board, from A3 to B4. With dungeon cunning, Slug brings the king to H7, and with a steady hand, our hero brings the queen to D6.

Slug's king advances from H7 to G8, while our hero advances the queen from D6 to H6.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 48 s
Moves
77
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 1
Skills used
1

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 73% of the games on this floor.

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