Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero's pawn lands on C6 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
With dungeon cunning, Spider brings the knight to G5. From B2 to C3, our hero's pawn swallows Spider's pawn.
Spider's pawn advances from E5 to E4. our hero advances the pawn from H2 to H4, while spider sets the knight on E6, watching every square.
Without hurry or fear, our hero places the bishop on B2. From the dark, Spider pushes the knight to D8; then our hero's pawn takes C4, leaving C3 behind.
Spider answers by moving the knight from F6 to D5. From C4 to D5, our hero's pawn swallows Spider's knight.
With dungeon cunning, Spider brings the knight to C6. A clean strike: our hero's pawn topples the knight on C6.
Spider's king advances from E8 to F8. our hero advances the bishop from B2 to E5, and spider sets the pawn on G5, watching every square.
A clean strike: our hero's pawn topples the pawn on G5.
From the dark, Spider pushes the pawn to A5. From E5 to C7, our hero's bishop swallows Spider's pawn.
Spider answers by moving the king from F8 to F7. A clean strike: our hero's bishop topples the pawn on A5.
With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the bishop to C3, and spider's pawn advances from E7 to E6.
our hero advances the pawn from C6 to C7, while spider sets the king on E7, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Spider pushes the pawn to E5. From C5, our hero's queen forces Spider to defend.
Spider answers by moving the king from E7 to E8. From C5 to A3, our hero's queen swallows Spider's pawn.
With dungeon cunning, Spider brings the king to D8. A clean strike: our hero's bishop topples the pawn on E5.
Spider's king advances from D8 to C8. From C5, our hero's queen forces Spider to defend.
Spider sets the king on B7, watching every square. Check: our hero tightens the net by bringing the queen to C7.
From the dark, Spider pushes the king to A6, and right after that our hero's bishop takes D4, leaving E5 behind. Spider answers by moving the king from A6 to B5.
From C5, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to A4. With a steady hand, our hero brings the pawn to G6, and spider's king advances from A4 to B3.
our hero advances the pawn from G6 to G7, while spider sets the king on A4, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 36 s
- Moves
- 47
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 30% of the games on this floor.