Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero answers with fury: the king leaps from B3 to C2 and captures the enemy queen.
In the end, our hero delivers checkmate and Spider flees the board.
Loading…
The battle, move by move
our hero advances the king from E1 to D1, while spider sets the pawn on C6, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Spider pushes the pawn to F5; then our hero's knight takes F3, leaving G1 behind. Spider answers by moving the pawn from A4 to A3.
From F3 to E5, our hero's knight swallows Spider's pawn.
With dungeon cunning, Spider brings the pawn to F4. A clean strike: our hero's knight topples the pawn on C6.
Spider's pawn advances from A6 to A5. From C6 to A5, our hero's knight swallows Spider's pawn.
Spider sets the pawn on E6, watching every square; then without hurry or fear, our hero places the knight on C4. From the dark, Spider pushes the pawn to F3.
From E2 to F3, our hero's pawn swallows Spider's pawn.
Spider answers by moving the pawn from E3 to E2. A clean strike: our hero's pawn topples the knight on E4.
With dungeon cunning, Spider brings the king to D8. From C2 to C3, our hero's king swallows Spider's pawn.
Spider's pawn crowns on E1 and a hostile queen is born.
our hero advances the king from C3 to D4. Spider's queen reaches D1 and threatens our hero's king.
Without hurry or fear, our hero places the king on E5. From the dark, Spider pushes the queen to G4; then our hero's knight takes E3, leaving C4 behind.
Spider gives check with the queen on G7.
From E5 to E6, our hero's king swallows Spider's pawn.
Spider's queen reaches H6 and threatens our hero's king.
With a steady hand, our hero brings the king to D5, while spider's queen advances from H6 to F4. our hero advances the knight from E3 to C4, and spider sets the queen on F3, watching every square.
Without hurry or fear, our hero places the knight on E5. From the dark, Spider pushes the queen to C3, and right after that our hero's pawn takes H4, leaving H2 behind.
Spider answers by moving the king from D8 to C7; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Spider brings the queen to H3.
With a steady hand, our hero brings the knight to C4, and spider's queen advances from H3 to H1. our hero advances the pawn from H5 to H6, while spider sets the queen on B1, watching every square.
Without hurry or fear, our hero places the pawn on H7. Spider gives check with the queen on D1.
our hero's king takes C5, leaving D5 behind. Spider's queen reaches H5 and threatens our hero's king.
our hero slides the king across the board, from C5 to B4. Spider moves the queen from H5 to H7 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on A3.
Spider's queen advances from H7 to D7. our hero advances the knight from C4 to E5, and spider sets the queen on D5, watching every square.
Without hurry or fear, our hero places the knight on G6. From the dark, Spider pushes the king to D6, and right after that our hero's knight takes F4, leaving G6 behind.
Spider answers by moving the queen from D5 to E5; then our hero slides the knight across the board, from F4 to D3. Spider's queen reaches C3 and threatens our hero's king.
With a steady hand, our hero brings the king to A4. Check from Spider: the queen plants itself on C6.
our hero advances the king from A4 to B4. Spider gives check with the queen on B5.
Without hurry or fear, our hero places the king on C3. From the dark, Spider pushes the queen to D7.
our hero gives check with the pawn on E5.
Spider answers by moving the king from D6 to C7, and right after that our hero slides the knight across the board, from D3 to C5. With dungeon cunning, Spider brings the queen to D5.
Check: our hero tightens the net by bringing the knight to A6.
Spider's king advances from C7 to C8. our hero advances the knight from A6 to B4. Check from Spider: the queen plants itself on C5.
Without hurry or fear, our hero places the king on B3. From the dark, Spider pushes the king to B7, and right after that our hero's knight takes D3, leaving B4 behind.
Spider answers by moving the queen from C5 to C8; then our hero slides the knight across the board, from D3 to B4. With dungeon cunning, Spider brings the queen to C6.
With a steady hand, our hero brings the knight to D3. Spider gives check with the queen on C2.
A clean strike: our hero's king topples the queen on C2.
Spider sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the pawn on E6. From the dark, Spider pushes the king to B8; then our hero's pawn takes E7, leaving E6 behind.
Spider answers by moving the king from B8 to B7. Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to A6. our hero gives check with the knight on C5.
Spider's king advances from A6 to B6. our hero advances the queen from E8 to F8, and spider sets the king on A5, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Spider pushes the king to B4, and right after that our hero's queen takes D6, leaving F8 behind.
Spider answers by moving the king from B4 to A5. From A6, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to B4. Check: our hero tightens the net by bringing the queen to B5.
Spider's king advances from B4 to A3. And it is checkmate: our hero ends the game on B3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 54 s
- Moves
- 101
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 19 / 1
- First capture
- move 3
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 91% of the games on this floor.