Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the queen leaps from G7 to G6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to E6; then our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the pawn from A5 to A4. From F3 to G4, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to E7. A clean strike: our hero's pawn topples the pawn on A3.

Rat's pawn advances from E6 to E5. our hero advances the pawn from C2 to C3, and rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to E4, and right after that our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the pawn from G6 to G5; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to H7, and rat's pawn advances from C5 to C4. Promotion: on H8, our hero turns a pawn into a queen.

Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to E6.

A clean strike: our hero's pawn topples the pawn on E4.

Rat answers by moving the king from E6 to E7, and right after that our hero slides the queen across the board, from H8 to G8. With dungeon cunning, Rat brings the king to D6.

A clean strike: our hero's queen topples the pawn on G5.

Rat's king advances from D6 to E6. our hero advances the queen from G5 to G7, and rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to C5, and right after that our hero's pawn takes G6, leaving G5 behind.

Rat's knight reaches D3 and threatens our hero's king.

our hero slides the king across the board, from E1 to D2, while with dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the king to E1.

Rat moves the knight from E5 to G6 and topples our hero's pawn.

By taking the knight on G6, our hero drives Rat into check.

Rat sets the king on E7, watching every square. From G6 to C6, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to D8; then our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from D8 to E7, and right after that our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to E5, while rat's king advances from F8 to G7.

our hero advances the pawn from E5 to E6, and rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Rat pushes the king to G7. Promotion: on E8, our hero turns a pawn into a queen.

Rat answers by moving the king from G7 to H7. Mate. our hero's queen on D7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 0 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

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